Test questions on chess in elementary school. Test: What chess piece are you? Instructions for completing theoretical tasks

"Test tasks in physical culture."

"Chess at school"

Instructions for completing theoretical tasks

3rd grade “Chess at school”

You are offered 15 questions that meet the minimum knowledge requirements of students in the 3rd grade of basic school in the subject “Physical Education” Chess school

For each question there are 4 possible answers. They contain both correct and incorrect answers, as well as those that partially correspond to the meaning of the questions. Only one can be correct - the one that most fully corresponds to the meaning of the question.

Read the questions and suggested answer options carefully. Your task is to choose one of four answer options that, in your opinion, is correct. Try not to guess, but to logically justify your choice.

Mark the answers you have chosen in the appropriate boxes of the answer form with any sign that allows you to get an unambiguous idea of ​​​​the choice you have made.

Be careful to mark the correct answers on the form. Corrections and erasures are scored as an incorrect answer.

Fill out the questionnaire in the answer form: write your last name, first name, patronymic, school number and class in which you study.

We wish you success!

Maximum score - 15

Answer form

Question no.

Possible answer

The test is used to update previously acquired knowledge, create problem situations, determine the level of understanding and assimilation of new material.

1.How is the word “chess” translated?

a) The ruler died

b) Save the king

c) The king died

d) Take care of the king

2.How many fields does the big white diagonal pass through in the center?

3.Which chess piece does not exist?

a) King

4. Do you agree that every chess field is square?

c) probably

d) round

5. How many fields are there in the center?

6.How many white fields are there in any black diagonal?

7.How many horizontal lines are there on a chessboard?

8. How many pieces and pawns does each player have at the beginning of the game?

9.How many squares are there on the chessboard?

10.Which chess piece moves in the letter “G”?

c) king

11.Which piece is the strongest in chess?

b) king

12.Which of these sports terms refers to chess?

a) rasp

b) gambit

d) endgame

13.Which of these names for cutlery items is also a chess term?

a) shoulder blade

14.What is the middle of a chess game called?

a) middlegame

b) gambit

c) zugzwang

d) med-time

15.How many white fields are there horizontally?

Answers

Question no.

Possible answer

Ministry of Education and Science of the Republic of Tyva

Test tasks in chess

course "Chess for school"

Additional education teacher Ondar D.D.

MBOU secondary school No. 3 named after

Hero of the Soviet Union T.B. Kechil-oola

Kyzyla RT

2014 - 2015 academic year

Test tasks for the “Chess-to-school” program for the second year of study

I half of the year

Option 1

A) Russia; B) India;

B) China; D) Tuva.

2. How many squares are on the chessboard?

A) 48; B) 50;

B) 64; D) 16.

3. What is a diagram?

A) Starting position; C) Material advantage;

B) Recording of a chess game; D) Printed image of a chess game.

A) Horse; B) Rook;

B) Elephant; D) Pawn.

A) Queen; B) Elephant;

B) Pawn; D) Rook.

6. Name a figure among the figures that moves only forward:

A) King; B) Pawn;

B) Horse; D) Queen.

7. Name the only piece among the pieces that can jump over its own and other people’s pieces:

A) Elephant; B) Pawn;

B) Horse; D) Queen.

8. Stage of a chess game where the main goal is to queen pawns:

A) Middlegame; B) Debut;

9. Name a figure among the figures that is distinguished by exceptional maneuverability:

A) King; B) Horse;

B) Queen; D) Elephant.

10. The recording of a chess game is called:

A) Position; B) Notation;

B) Diary; D) Recording.

11. An attack on the king is called:

A) Checkmate; B) Pat;

B) Draw; D) Shah.

12. List three ways to defend against check:

A) Destroy the piece that declared checkmate; B) Get away from the check;

B) Declare a truce; D) Cover the check with another piece.

13. What is the name of a check from which there is no defense:

A) Draw; B) Pat;

B) Castling; D) Mat.

14. When is castling impossible?

A) The king and rook have already moved;

B) The king is not in check;

C) The king does not fall into check as a result of castling;

D) There are no other pieces between the rook and the king.

15. Which chess piece is equivalent to the bishop:

A) Pawn; B) Rook;

B) Queen; D) Horse.

16. The value of a queen is approximately equal to:

A) Elephant and horse; B) Two rooks;

B) Rook and two pawns; D) Five pawns.

Test tasks for the “Chess-to-school” program. Second year of study

(1st half of the year)

Option 2

1. Which country is the birthplace of chess?

A) Russia; B) India;

B) China; D) Mongolia.

2. How many horizontal lines are there on a chessboard?

A) 16; AT 8;

B) 64; D) 32.

3. What are the names of the oblique rows of squares on a chessboard?

A) Verticals; B) Diagrams;

B) Horizontals; D) Diagonals.

4. Find a heavy figure among the figures:

A) Horse; B) Rook;

B) Elephant; D) Pawn.

5. Name a light figure among the figures:

A) Queen; B) Elephant;

B) Pawn; D) Rook.

6. Which piece always moves to only one square?

A) King; B) Pawn;

B) Horse; D) Queen.

7. A piece that can break into any piece except the king, reaching the last rank:

A) Horse; B) Rook;

B) Elephant; D) Pawn.

8. Stage of a chess game in which mobilization of forces and castling occurs:

A) Middlegame; B) Debut;

B) Endgame; D) Starting position.

9. The end of a chess game in which there are only pawns on both sides:

A) Middlegame; B) Debut;

B) Pawn endgame; D) Strategy.

10. Attack on a pawn or piece covering the king, or another more valuable piece:

A) Castling; B) Ligament;

B) Checkmate; D) Strategy.

11. A position in which the king of the side with the turn to move is not in check, but does not have a single move, and all other pieces and pawns are also deprived of moves:

A) Checkmate; B) Pat;

B) Draw; D) Perpetual check.

12. Stage of a chess game where the main goal is to checkmate the opponent or force him to surrender:

A) Middlegame; B) Debut;

B) Endgame; D) Initial position.

13. Simultaneous attack on two pieces:

A) Spoon; B) Fork;

B) Cover; D) Plate.

14. Check, in which the piece making the move opens the line of action of another piece, under whose attack the king is?

A) Double check; B) Open check;

B) Forged Shah; D) Stuffed check.

15. A game in which a strong piece is sacrificed to achieve checkmate or capture the center:

A) Strategy; B) Gambit;

B) Debut; D) Combination.

A) Queen; B) King;

B) Rook; D) Pawn.

Literature

1) N.P. Shishigin “Chess Horizon” Kyzyl 1982;

4) V.G. Grishin “Kids play chess” M: Education 1991.

Answers to questions “Test tasks for the Chess-to-School program.” Second year of study (I half-year)

Option I

1) B

2) B

3) G

4) B

5) B

6) B

7) B

8) B

9) B

10) B

11) G

12) A, B, D

13) G

14) A

15) G

16) B

Evaluation criteria:

15-16 points - “5”

14-12 points - “4”

11-8 points - “3”

7 or less - “2”

Option II

1)B

2)B

3)G

4)B

5)B

6)A

7)G

8)B

9)B

10)B

11)B

12)B

13)B

14)B

15)B

16)B

Evaluation criteria:

15-16 points - “5”

14-12 points - “4”

11-8 points - “3”

7 or less - “2”

Test tasks for the “Chess-to-school” program.

Second year of study.(2nd half of the year)

1. Current world chess champion:

a) Anand Viswanathan b) Vladimir Kramnik

c) Mangus Carlsen d) Vladimir Buzykaev

2. A tactical technique that paralyzes figures, that is, makes them motionless:

A) Victim b) Distraction

C) Attack d) Connection

3. Which chess piece can rise sharply in its rank?

a) Rook b) Bishop

c) Pawn d) Knight

4. Who or what should you tackle first when castling?

a) For the opponent b) For the rook

c) For the king d) For the head

5. The recording of a chess game is called:

a) Recording b) Notation

c) Game c) Diary

6. How is the value of chess pieces assessed?

a) In rubles b) In pawns

c) In dollars d) In elephants

7. A situation in a game in which one of the sides loses due to its move:

a) Shah b) Pat

c) Zugzwang c) Fear

8. What kind of checkmate is used with scissors?

a) Stale b) Linear

c) Double d) Open

9. When is International Chess Day celebrated?:

10. Champion of the Republic of Tyva in women's chess:

a) Mongush Aylaana b) Ondar Dusia

c) Manzyrychy Herelmaa d) Oydup Arsenia

11 . Stage of a chess game, which marks the middle of a chess game:

a) Endgame b) Opening

c) Middlegame d) Tournament

12. The final goal of the chess game:

a) Castling b) Check

c) Checkmate d) Handshake

13. The name of the beginning of a game in which a piece is sacrificed to quickly develop pieces and capture the center:

a) Gambit b) Opening

c) Endgame d) Middlegame

14. What do chess players emphasize in a chess game under the word “time”:

c) Achieving material advantage d) Developmental delay

15 . What occurs in a chess game as a result of repeating the same position more than three times:

a) Pat b) “The Eternal Shah”

c) Checkmate d) Draw

16. What chess players emphasize in a chess game under the word “material”:

a) Possession of the majority of the board b) Advantage in development

c) Achieving material advantage d) Victory

17. What piece, other than a pawn, can make the first move at the beginning of the game?:

a) Bishop b) Knight

c) Queen d) Rook

18. Who is the compiler of chess problems and studies?:

a) Coach b) Judge

c) Composer d) Contender

Literature

1) N.P. Shishigin “Chess Horizon” Kyzyl 1982;

2) I.G. Sukhin “Chess” first year of study or “Learning and Teaching”, manual for teachers 2012. Obninsk “Spiritual Revival”;

3) I.G. Sukhin “Chess” second year of study or “Learning and Teaching”, a manual for teachers 2012. Obninsk “Spiritual Revival”;

4) A. Sokolsky “Your first move” M., 1966.

5) Training of young chess players of the 2nd category Publishing house “Soviet Russia” M., 1979.

6) I.G. Sukhin “Chess” second year, Notebook for testing work Obninsk “Spiritual Revival” 2008.

Answers to test questions for the Chess-to-School program

Second year of study

1) A

2) G

3) G

4) B

5 B

6) B

7) B

8) B

9) B

10) A

11) B

12) B

13) A

14) B

15) G

16) B

17) B

18) B

Evaluation criteria:

17-18 points - “5”

12-16 points - “4”

11-7 points - “3”

6 or less points - “2”


Party, which figure would suit you best?

Answer a few simple questions and find out which chess piece matches your personality.

5. Can you play chess blindfolded?



Blindfold chess is a real tournament with its own world records. Players make all their moves blindfolded. As a rule, there is an intermediary who listens and makes the move that the opponent called. Truly strong chess players can play this way. An outstanding result was shown in 1960 by the Hungarian Janos Flesch, who played blindfolded with 52 opponents in a row and won 31 games.

4. Limitlesspossibilities



After each player has made the first 3 moves, the number of possible moves in the game increases to over 9 million. If you like math, you might want to take a look at Shannon's Number, which is the minimum number of non-repeating chess games. For comparison, it will be interesting to mention that the number of atoms in the observable Universe is less than the Shannon number.

3. Chess and the brain



You can often hear from psychologists that chess is an effective way to improve memory. They help a person better solve complex problems and come up with interesting ideas. It is not surprising that this game is recommended by experts as a tool in the fight against Alzheimer's disease. In addition, more and more schools are opening chess classes, as this game has been proven to improve children's performance in school.

2. Turka - the first chess machine



In the 18th century, a chess machine was invented that could “think independently” and play with anyone. It was a wooden box on which sat a life-size wax figure, dressed in Turkish attire, and in front of it was a chessboard.

Before the game began, the doors of the box were opened, and spectators could see a very complex mechanism located inside the machine. After this, the doors were closed and the machine was started with the key. Both Napoleon Bonaparte and Benjamin Franklin lost to this machine.

In fact, inside the box sat a powerful chess player, hidden behind a system of mirrors. He was the one who beat everyone.



This game consisted of 269 moves, lasted 20 hours and 15 minutes and ended in a draw. Theoretically, more than 5,000 moves can be made in one chess game, it all depends on the special rules (the 50-move rule and the position being repeated three times), as well as on the poor play of the chess players.

50 move rule - a player can demand a draw if not a single piece has been captured in the last 50 moves, and not a single pawn move has been made.

Repeating a position three times – the same moves are repeated. In this case, the player can offer a draw.

What are mind games to you? Rest? Entertainment? Excitement and thirst for victory?

Are you not attracted to primitive Internet entertainment and want something real?

They used to play well, but now you want to remember? Or maybe there is no opportunity to travel to real tournaments, or there are no worthy opponents nearby?

GAMBITER is a world of online intellectual games

Play at home or in the office, day or night, choose partners for matches, participate in tournaments, and all this is absolutely free. The gaming area is at your service: an intuitive interface, chat for communication, and everything you need to play. All you need to do is challenge your opponent!

Start with matches, practice and prepare for tournaments - they are held regularly. Increase your rating and become the best Gambiter player.

What can you play?

Do you like certainty in everything and are used to relying on your own mind? Play deterministic games - chess, checkers. For your choice: checkers– international and simple, giveaways – regular and 10*10, chess– traditional, cresihaus, Swedish, giveaway. Blitz tournaments are held for high-level players.

Are you interested in oriental games? Play th*, Renju*, Othello And anti-Othello, corners. Want something simpler to unwind without stress? Play domino*! You will be surprised, but in this game there is something to think about. Are you a gambler and believe that even in the most logical game there should be risk and the influence of chance? Play short and long backgammon.

Do you prefer cards? Preference, Deberts*, thousand* or fool- the choice is yours. You can play online poker, which is popular today, and earn money in tournaments or at cash tables.

Don't know how to play but want to learn?

Or do you know how, but are unhappy with the level of your game? Read the articles on the site, and you will learn everything about the rules of intellectual games, study tactics and strategy perfectly, practice solving problems, and learn the subtleties and secrets of the masters. And perhaps you will discover new exciting games.

History and current problems, biographies of great masters, non-standard variants of the rules, classical theory of openings and endgames - all this can also be found in our articles. .http://www.site.

Play with real people, chat. Meet like-minded people, join: tournament results, current ratings, rules and pressing issues of intellectual games. Participate in discussions, comment on your own and other people's games. You learn from mistakes – not necessarily from your own. Get to know your future opponents better.

Not ready to participate online right away? Download free programs to play against the computer and hone your skills before a real fight. But don’t forget – combat with a live opponent is always more emotional and exciting.

What is needed for this?

You will need a plugin to work with the game client (). The requirements for communication speed are minimal, except for playing blitz - in this case you will need a high-speed Internet channel, since communication delays are taken into account in the players' time.

And the most important thing is your passion!

Connect! Good luck in the game!

*Note: not all of the games listed are available in the gaming room, please check for details upon entry.

Good day, dear friend!

In chess, it is important to “get better.” Play more and solve problems. The tactics tests for beginning chess players presented in today's book are made using a method that the authors consider to be the most effective.

Title: Tactics tests for beginner chess players

Published: 2005

Volume 152 pages

What is this book about?

This book is a problem book for beginning chess players. According to the authors, similar materials already published at different times most of them have a significant drawback.

Namely, they contain explicit and implicit clues. For example, the same standard “ ” or even cleaner - “Checkmate in 2 moves, the knight mates.”

One can understand the authors of such problem books. They strive to make the material more accessible to beginners. However, there are also significant drawbacks to this approach. And the main one is the discrepancy with the practical situation.

In a real game, no one will come up and say: “Vasya, here’s checkmate in two moves.”

Strong chess players say:

If you know what needs to be done in a task, its complexity is reduced by at least half. Because there is a gap between theory and practice

That is, the more obvious the “hints” in the task, the less effective. Although it is probably unreasonable to avoid them completely, a child may be lost if he fails to solve anything at all.

However, the number of such “hints” should be minimal and decrease as training progresses.

There are almost no such tips in this book. The authors set themselves the task of teaching people to think for themselves.

about the author

Konotop Sergey Valentinovich - highest category, Honored Worker of Physical Culture and Sports of the Moscow Region, Honored Worker of Education of the Moscow Region.


As mentioned above, the form of presentation of the material in this book is fundamentally different from similar problem books.

There are 50 tests of 12 positions each. Time to complete the test is 1 hour. The topics of the examples are extensive, the order is random. There is only one way left: to study the position, analyze, highlight the main thing and draw conclusions, propose a solution.

A certain number of points are awarded for the solution. The sum of points scored will allow you to judge the level of your preparation.

Download a book in djvu format

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