St. USSR wot. Soviet branch of World of Tanks tanks. British development tree

The development branch of the USSR in world of tanks is the most universal, since in the presence of Soviet units there are vehicles that can appeal to almost anyone, even the most experienced tanker.

There are also Light Tanks, which really rush across the battlefield; and Medium - a little slower, but more damaging; and Heavy - slow vehicles, capable of taking out more than small options equipment, or vice versa become a wall of protection for allies. Also, tank destroyers and tank destroyers will not leave anyone indifferent.

Today, the development branch of the USSR in world of tanks has 70 tanks, and more than a dozen premium vehicles are included in this list

Almost any vehicle can adapt to dramatically changed battle conditions. Second interesting point this branch is consistency. Soviet tanks undergo virtually no changes and remain with their original characteristics, undergoing very few adjustments.

Plus, playing on this branch from time to time, the equipment will be firmly etched in the memory, and since the tanks in the game are very believable in historical terms, which will have a good effect on knowledge Soviet history. Let it be only military. Well, perhaps the most main reason– patriotism.

Due to the fact that during the creation of the game, the Russian branch was developed first, colossal work was done on it.

It was here that the first and truly unique tanks went, for example, the T-34, in addition to the fact that the tank itself appeared in history

In the game he has quite high performance, which makes it indispensable in the game for any tactics. What also especially attracts attention is the self-propelled gun, which is called Object 261. What makes it unique is that in addition to artillery fire, which is not particularly useful in urban conditions, Object 261 is capable of very effective direct fire.

Where to start for a new player who has decided to fully upgrade the USSR branch? First of all, it is best to complete the medium tanks branch, because... they are somewhat of a middle ground. Further study will be carried out on heavy, light and tank destroyers.

Artillery or self-propelled guns should be studied last, since they are the most difficult in terms of the game and the study itself will take a lot of time.

Having studied all Soviet tanks, the player will be able to understand which ones he plays best and which ones he is less useful for the team. Although the USSR branch is the most universal, in the branches of other nations there are also decent units that you need to ride at least once.

World of Tanks game is the most popular online game Europe. This guide was written for its novice players and contains tips on leveling up Soviet vehicle branches, as well as recommendations on how to fight for them.

General information about Soviet technology.

It’s no secret that the USSR equipment is the most popular on the Russian game server, and it’s clear why =)) But this is not the only reason. The game developers really made the USSR tanks truly strong, and better than their German and American counterparts. A detailed comparison of the best technology will be below.

Newbie set.

The Beginner's Kit is a small package of files that any novice player should have - they make the game much easier and more convenient. All the files listed below are installed by replacing the files in the game folder.

Attention! - This method officially approved by the game developers.

Soviet Technology

Armed with the necessary software, you can begin to directly familiarize yourself with Soviet technology. We will look at 4 main branches: the heavy tank (HT) branch, the medium tank (ST) branch, the tank destroyer (PT) branch and the self-propelled gun (artillery) branch.

General diagram of branches (click on the picture to enlarge)

A branch of Soviet heavy tanks.

WITH "MS-1" By "T-28" we gain experience in the game, learn to shoot, memorize cards and the most comfortable places for defense/attack. It is worth noting that during this period you can do without a premium account. But starting from a tank of level 5 and higher, you need to take premium. It is also worth noting that every time you purchase a new tank, its crew should be transplanted and retrained in order to upgrade the crew’s skills. The crew that has completed at least 2-3 thousand battles will have maximum skills, and the commander will have highest rank in the game for a USSR tanker - “Senior Lieutenant”.

"KV"- Tier 5 tank of the USSR TT branch. You will remember this tank for a long time. It is with him, armored and clumsy, that we begin to learn how to play for TT. If before there was no point in hiding behind houses, now you will urgently need it. When playing as him, you remember that this tank is bad in attack because... very slow and in open areas easy prey for artillery, and in close combat easy prey for CTs who will pick at your stern (the rear part of the tank) while you turn the hull and turret. And not only ST, but also light tanks (LT) with a good gun and fast AT. Try to keep your distance from the enemy. Learn to be patient and sit on the defensive and anyone who jumps into your line of fire will very quickly turn into a pile of burning metal!

I’ll also note about the KV and any Tier 5 tank that it’s very easy to earn credits with them. And the point is not that shells and repairs cost little. If you go to http://www.wotdb.ru/ and right-click on “HF” you can see the 4th “Advanced” tab, which, by the way, is not in the game. It has a “Credits Coefficient” indicator which is equal to 0.99. This means that you get 99% of the overall indicator. For example, for MS-1 this coefficient is 0.69. The coefficient is different for all levels, but for tanks of level 5 it is the highest. To feel the difference, here is a summary of the USSR TT branch:

Tank/Credits Ratio
Level 1 "MS-1" / 0.69
Level 2 "T-26" / 0.69
Level 3 "T-46" / 0.69
Level 4 "T-28" / 0.86
Level 5 "KV" / 0.99
Level 6 "KV-3" / 0.76
Level 7 "IS" / 0.76
Level 8 "IS-3" / 0.69
Level 9 "IS-4" / 0.68
Level 10 "IS-7" / 0.70

(This coefficient is even higher for tanks for gold).

Thus, you can spend a lot of time on the “KV” to earn as many credits as possible (in this way you can earn 1kk credit per day with a premium). Moreover, while you are earning money, you will be able to open not only all the improvements and take the KV from stock status (a tank in its original store equipment) to the top (when everything has been studied and installed best equipment), but also to open the next KV-3 tank, and also, if desired, gain experience on the S-51 and KV-1s.

Also, take this opportunity to purchase non-removable equipment for your main tank. It is expensive, but if you buy it once, it will remain with your main tank forever. The best non-removable equipment is:

1) Large-caliber gun rammer - increases reload speed by 10%
2) Reinforced aiming drives - increase the aiming speed of weapons by 10%
3) Large anti-fragmentation lining - reduces damage by 15% from explosions (for example, when an artillery shell explodes nearby) and rams.

For TT this is the most best set. When changing the main tank, they can be dismantled for 10 gold, which is equal to 1.1 rubles, which is essentially not money =))
Also, starting from the next tank, we accumulate “Free Experience” and do not spend it on various improvements. This experience will be used to upgrade the branch of Soviet tank destroyers.

"KV-3"- Tier 6 tank of the USSR TT branch. A worthy successor to the KV tank. You will have more HP, and in top condition you will have a turret with 130mm of frontal armor. Thus, hiding behind a low barrier, you can fire to kill, without fear that any enemy below level 5 will be able to penetrate you.

"IS"- Tier 7 tank of the USSR TT branch. Compared to the KV-3, you will feel a loss because... the tower will become less strong, but this is more than compensated for by its maneuverability. Also, compared to other Tier 7 tanks, the “IS” will significantly dominate. It’s also worth noting that shells will cost from 1k credits per shot, and the game without a premium account will be at a loss. This is a cunning calculation of the game developers so that no one can reach level 10 tank without purchasing a premium account.

"IS-3"- Tier 8 tank of the USSR TT branch. This is a wonderful tank. By switching to it, you will begin to feel more confident because... Compared to the "IS", you will again have a strong forehead at the turret, but if the forehead of the "KV-3" could be pierced by opponents above level 6, then the forehead of the "IS-3" can only be pierced by tanks of levels 9-10 with top guns. It opens up completely new opportunity, which could not be used before: On the IS-3, drive towards the enemy head-on to ram, so that you stand face to face, but do not let the enemy drive back, so that the distance between you does not increase. If the enemy is stupid, he will try to break through the forehead of your tower because... when the tanks stand up, the sights cannot be lowered head-on below the enemy turret. If the enemy is below level 9 and shoots you at the tower, he will not penetrate it. And as soon as he makes his shot, you drive back on the IS-3 so that the enemy’s front hull is visible in the sight, and inflict damage on him, then press the enemy in the forehead again. You repeat the procedure until the enemy is completely destroyed; however, if the enemy is sandwiched, for example, between city ruins, then he will not even have a chance to escape. With this tactic, you can defeat many opponents, and even level 9 tanks, without losing HP. I will also say about the IS-3 that it is a breakthrough tank. Its main task is surprise attacks from the flank. The later the enemy detects you, the more effective your attack will be. For direct attacks, the IS-3 is still rather weak. This initiative will continue to belong to tanks of levels 9 and 10.

"IS-4"- Tier 9 tank of the USSR TT branch. A worthy example of a Tier 9 tank. In stock condition, it will seem extremely slow and not agile (the clumsy “KV” will immediately come to mind). But in top condition it is an excellent vehicle with a high armor rating (the IS-4 has more armor than the IS-7). The IS-4 also has a relatively slow speed, which is why it is often compared to the German Maus. Moreover, in one of the future updates they want to make the IS-4 a level 10 tank. That’s why many people now don’t even switch to IS-7, but remain playing on IS-4. Another important factor here is that repairing an IS-4 costs 17k credits, and repairing an IS-7 costs 30k credits. That is, if you can still somehow earn money on IS-4, you won’t be able to make money on IS-7 even with a premium account.

"IS-7"- tank level 10 of the TT branch of the USSR. The strongest heavy tank represented by the USSR. As already mentioned, it has less armor than the IS-4. But this figure is insignificant. But its speed and maneuverability are head and shoulders above. So, if the IS-4 accelerates to a maximum of 35 km per hour, then the IS-7 can accelerate to 50 km per hour. By the way, this is the highest speed among all Soviet TTs. And this will save him. Given the importance of the IS-7 on the battlefield, it will always be main goal enemy artillery. And good speed will be a tangible salvation.

Comparisons:

"IS-7" vs "Maus"
IN open field Mouse will be an easy target for the IS-7 because... They penetrate each other in the same way, but only the IS-7 has high maneuverability. Mouse is good against low-level opponents who are not able to pierce him, but not against the IS-7, and certainly not against the American T30, which will not only pierce Mouse with a bang but also cause higher damage.

"IS-7" vs "E-100"
"E-100" is a new German tank of level 10. Has less HP and armor than Mouse, but his speed is higher. In a Duel with the IS-7, he will have an equal chance of winning.

"IS-7" vs "T30"
In this battle, T30 will have an advantage because it has higher damage. But nevertheless, it is significantly inferior to the IS-7 in terms of armor, which makes it an easy prey for lower-level opponents, so preference in this comparison is given to the IS-7.

A branch of Soviet tank destroyers.

WITH "AT-1" By "SU-85" we upgrade only with free experience accumulated during the upgrade period on the TT and immediately get on the SU-85.

Starting from the SU-85 we ride all the way to "ISU-152". When playing as these vehicles, remember that Soviet tanks have the weakest armor, which makes them easy prey for any enemy, but at the same time the best gun which allows them to deal significant damage to the enemy. So it’s worth remembering that Soviet anti-tank vehicles have the highest level of stealth in movement and in a standing position.

PT stealth coefficient [moving/standing]
Level 2 "AT-1" - 0.35/0.55
Level 3 "SU-76" - 0.38/0.53
Level 4 "SU-85B" - 0.4/0.5
Level 5 "SU-85" - 0.2/0.6
Level 6 "SU-100" - 0.2/0.6
Level 7 "SU-152" - 0.1/0.37
Level 8 "ISU-152" - 0.1/0.37
Level 9 “Ob.704” - 0.2/0.3

That is, when playing for Soviet tanks, you should acquire a camouflage net that will reduce the visibility of the tank by another 25% and you will become invisible even if the enemy is at a distance of 20 meters from you. From which it follows that your main role will be ambushes and attacks from bushes at long distances. This game will be for all Soviet tanks up to the ISU-152 and it will change little when you move from vehicle to vehicle. But everything will change when you reach “Ob.704”...

"Ob.704"- Tank destroyer, level 9 of the Soviet tank branch. Has one of the strongest guns in the game. The damage from its shells is 2 times higher than that of any level 9 tank and 1.5 times higher than that of level 10 tanks. 2 of his shots are enough to kill the IS-4. Just 1 shot is enough to send any enemy level 6 and below to the scrapheap. But high damage isn't everything. At first glance, it may seem that the Ob.704 has too little armor (the frontal armor of the Ob.704 = 120 mm), but in fact it is more than enough. The fact is that the Ob.704 has a rational angle of inclination of the frontal armor that ricochets most enemy shells. Both the Jagdtiger and T95 armor can be penetrated by knowing the weak points (for this you need to use the penetration skins that were mentioned at the very beginning of the guide). It is also worth noting that the “Ob.704” will be more maneuverable than the “Jagdtiger” and much more maneuverable than the “T95” whose maximum speed is 13 km per hour (slower than that of the “Mouse”) while the “Ob.704” has a maximum speed 37 km per hour. Thus, with an equal amount of HP and an equal indicator of each other’s penetration, we get that the highest damage and the highest maneuverability of the “Ob.704” - which makes it not only the best AT in the game but also one of best tanks Level 9.

A branch of Soviet medium tanks.

This thread can be downloaded in two ways:
1) Directly through “BT-2”
2) Bypassing via “KV”

Personally, I recommend through “KV” because... As was already said earlier, earnings are very good at KV. In addition, it will already be top-end, which will make the game even easier.
But if you want to download a direct branch of Soviet medium tanks, then it’s worth noting that playing for them will be interesting and different from driving a TT.

"BT-2" , "BT-7" And "A-20" you will like them for their speed. The main thing here is to watch where you are going and not who you are shooting at. After all, if you crash into an obstacle, they will immediately bite you to death. In order to both roll and shoot, just attach the sight to the enemy by right-clicking on him, and constantly press fire while not stopping to watch the road. Here the software that was posted earlier will help us. By zooming out the map to the sky, we can see where to go and where to shoot and where the opponents are, and how to maneuver so as to remain inaccessible to enemy fire. That is, the task will be significantly simplified. It’s also worth remembering one rule of playing for the “A-20” when you find yourself in battles against opponents who are head and shoulders above you. "A-20", like the German "Leopard", are light-carrying tanks. That is, intelligence that detects enemies. Many novice players make the mistake of thinking that they can help in some way by being in the rear and hiding behind obstacles while playing as fireflies. This is a big mistake. Fireflies have one task - to shine. As soon as the battle begins, immediately go to the enemy base to find as many enemies as possible. And it doesn’t even matter that they will kill you right away. The mechanics of the game are such that experience and credit are given to everyone not only for damage done and kills, but also to those who are the first to discover enemy tanks. Thus, by highlighting more than 9 opponents, you will not only receive the “Scout” medal, but also get quite a bit of experience and credits - by the way, very good earnings in just 1 minute of battle. Difficulties will begin with the T-34...

"T-34"- Tier 5 tank of the ST branch of the USSR. Unfortunately, the legendary tank is not shown in the best way in the game. For most opponents, you will be easy prey. Actually, this is why I recommend downloading the ST branch via “KV”. But as soon as you switch to the T-34-85, it will become much easier.

"T-34-85"- Tier 6 tank of the ST branch of the USSR. Unlike its level 5 counterpart, it has significantly higher damage. By maneuvering competently, you can remain inaccessible to enemy attacks. Actually, on the T-34-85 you will learn the basics of playing for the ST and this style will continue until the T-54.

"KV-1s"- Tier 6 tank of the USSR TT branch. If you still decide to download the ST branch via KV, then you will like this tank. It will be superior to the T-34-85 in armor, which will be rare, but it will still be a lifesaver, given that the speed is not much lower.

"KV-13"- Tier 7 tank of the ST branch of the USSR. The final transformation of "KV" into medium tank. And although after it you will have to spend a little more time to transfer to another level 7 ST “T-43”, it will be worth it because the armor of the KV-13 remained essentially the same as that of the KV, and the speed was a cut above.

"T-43"- Tier 7 tank of the ST branch of the USSR. Perhaps many will find this tank terrible. It will be painful not to have enough armor. Any opponent will punch you, and the game will be extremely difficult. Of course, a new powerful gun will make the situation easier, but nevertheless, time is still ticking. to "T-44" will be one of the most difficult.

"T-44"- Tier 8 tank of the ST branch of the USSR. After the T-43 it will seem like a very good car to you. The main thing is to remember. STs travel in a small flock of 3-4 cars. They are also called the “Wolf Pack”. Such a flock can easily destroy any TT without loss or damage. The pack's tactics are simple. While the first one is diverting the enemy’s attention to himself (the enemy’s muzzle should be pointing towards the distractor), the rest are picking at the back side of the enemy’s turret (by the way, many tanks have ammo racks there). If the enemy begins to turn the muzzle towards those picking at him, the one who distracted him will immediately begin to hit him. This is the main combat tactic of ST. Therefore, you should make loyal friends and, together with them in the platoon, coordinating your actions through voice communication, go on a steel hunt!

"T-54"- Tier 9 tank of the ST branch of the USSR. As soon as you transfer to this tank from the T-44, the game will truly be a pleasure! "T-54" will mark the crown of ST Soviet tanks in the game. It is fast maneuverable, and the rational slope of the armor makes it not yet penetrable. The main thing to remember is the rule: 1 is not a warrior in the field. Only a wolf pack with loyal companions should ride the T-54. It is also worth noting that the T-54 is not only the best Soviet ST, but also the best ST in the entire game. You can verify this by comparing the main characteristics of level 9 ST of different nations. The German E-50 will be slightly faster than the T-54, but it has a much lower turning speed, which makes the T-54 much more maneuverable. In addition, it is much larger than the T-54, which makes it an easy target, but the fact that the E-50 has weaker damage finally puts an end to the dispute. Comparing the T-54 with the American Patton, one can only note that the Patton is even less maneuverable than the T-54, and maneuverability is the main factor in comparing the ST. Therefore, the verdict is simple - the best ST in the game is the T-54.

Branch of Soviet artillery.

The Soviet artillery branch can be upgraded either directly, or again through the KV. If we take the Soviet artillery branch, then it is worth noting that the first Soviet self-propelled guns will have a relatively high rate of fire (on average up to 9 rounds per minute), but towards the end the shots will become less and less frequent. But the damage will increase significantly.

General recommendations for all self-propelled guns: Your task on the battlefield is to take a rear position in order to reach the largest part cards. It is worth noting that many people make the mistake of not keeping track of where your allies will go. You need to take a position in the rear part where more allies went to the front line so that it doesn’t work out so that you go wherever you want and are left alone without forward cover. Having taken a position, remember the same thing - your goal is the strongest enemy tanks. Be patient and don’t waste time reloading small things. Wait for the enemy's main tanks to appear and strike them. A few direct hits on them and you will ensure your team victory.

Directly regarding specific self-propelled guns, I will note: the first 4 self-propelled guns with "SU-18" By "SU-8" will have a firing range that does not cover the entire map. But already with level 6 self-propelled guns "SU-14" And "S-51" you can cover the entire map. Actually, this is where the differences between self-propelled guns end. "Ob.212" And "Ob.261" will differ from their predecessors in their weapon aiming speed, rate of fire, damage and amount of HP. But this does not have much effect because... artillery task from safe distance fire at the enemy and hit each time. Indicators such as armor, damage, maneuverability do not matter when comparing self-propelled guns because By definition, they do not participate in close combat. Therefore, it is impossible to determine which level 8 self-propelled gun is the best, by analogy with other types of tanks.

Result:

Thus, in the hangar of a veteran of the game World of Tanks you can see all the top Soviet equipment: “IS-7”, “Ob.704”, “T-54” and “Ob.261” and “KV” with “Leopard” on which you can earn credits very well. =))

Official website of the game - sometimes it’s useful to keep up to date with the news))
Official game forum - contains many useful tips and reading material for the beginning player.
Tank calculator - very useful if during a battle you want to find out where the enemy’s armor is weaker or just compare vehicles without being in the game.

A World of Tanks newcomer, opening the research section in the hangar for the first time, will get lost in endless rows tanks. He will have a reasonable question: “Where to start?” We will answer this question in this article.

What to download?

World of Tanks features about 450 production and experimental vehicles from eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will be replenished with cars from Sweden and Poland. The time frame of WoT covers the period from the 20s to the end of the 60s of the twentieth century. All equipment is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled guns (tank destroyers) and artillery (self-propelled guns). All of them are divided into 10 levels.

They rank combat vehicles in strength, which, with rare exceptions, corresponds to the time period when this or that vehicle was in service or the project was in development. As it is not difficult to guess, the division into classes and levels builds “branches” of development, where the cherry on the cake is the “top” - a level 10 tank. The three first nations that have the most development branches are the USSR and Germany from the release, and the USA a little later. For three of us this is more than 20 tops, the rest are content with fewer branches.

In World of Tanks, each vehicle has its own playstyle. Conventionally, they can be divided into: tanks with armor and “cardboard” tanks without armor; small and “barn”; fast and slow; precise and oblique; rapid-fire and with a large alpha strike (damage per shot). Also, tanks can have traditional reloading and so-called drum loading, thanks to which you can fire several shells in a short time, but pay for it with a long reload.

Tanks with different styles games place different demands on the player's skill. So, slow tanks with armor forgive the mistakes of their tankers, but fast easy a tank or a cardboard medium tank painfully punishes sloppy play. To understand which tanks should not be researched ahead of time, let’s try to divide all the vehicles in the game into appropriate categories by class. Let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and crush everyone with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are capable of pushing through directions, “tanking” damage while less armored STVs come in from the flank and rear. But it's not that simple. There are TTs in WoT that do not fit the description above.

For example, French AMX 50 100 and AMX 50b will give a head start to many fast tanks in terms of dynamics and do not have armor. But they have a cannon with a drum for 6 and 4 shells, respectively. This is the choice of experienced players, they can show on these machines impressive results. Whereas a beginner who opens AMX 50 100 may become disappointed after playing several unsuccessful battles. And the whole point is that in the head of an inexperienced player there is a thought: “Hey, I have a fast tank, I need to go to that hill in the center and take it!” This usually leads to dire consequences.

More good example branches are not for beginners - the British top-end TT FV215b. The path to it is long and thorny - from level 5 to 7 you will have to ride almost the same Churchill with different guns and armor. At level 8, a deplorable Caernarvon awaits you compared to your classmates (don’t break your tongue!) with mediocre armor, dynamics and damage of 230 units per shot. And what does a player who opens a level 10 British TT get? And he gets the most comfortable gun among his heavy classmates, good turret armor and a slipper-like layout, which imposes its own difficulties on the game. Add to this the 76 mm NLD and two HUGE tanks immediately behind the armor, which leads to fires two to three times per battle. Then you will understand why beginners don’t like this tank so much. But, experienced players, despite all the disadvantages of the machine, use it in clan battles on global map and are very pleased with it.

The ideal option for mastering the TT class is the Soviet and German branches of the IS-7 and E 100. The IS-7 is a legend of the World of Tanks, the longed-for dream of any tanker. It has an impenetrable turret, good armor, a 130 mm cannon and the famous Soviet “vertukhan” (the ability to hit on the move and without aiming). E 100 is 130 tons of gloomy German genius. Has good armor and damage 750 units. If it's not worth it open field, then he is able to live for a long time and reflect a hail of shells that fly in his direction. On the way to both vehicles, you will have a pleasant game with such iconic tanks as the KV-1, IS, IS-3, T-10, Tiger, Tiger 2 and E 75.

Medium tanks

ST - universal class in WoT. Favorite class of good players. They can inflict damage, deflect shells, carry out reconnaissance and illumination, carry out raids in the rear, return and disrupt the capture of a base, and some can do everything at once. Prominent representatives are three twin brothers from the Soviet development tree - T-62A, Object 140 and Object 430. An inexperienced player will not see the difference in the performance characteristics of these vehicles, although there is a difference there. The T-62A has an impenetrable turret and better gun stabilization, while the Ob. 140 is slightly better than UVN (vertical aiming angles) and motion dynamics. About. 430 has higher damage per minute. T-62A should be opened first, then Ob. 140.

German E 50 ausf. M and Chinese 121 good cars, possessing armor and powerful guns. They can be upgraded instead of Soviet tanks, but the E 50 has a difficult branch, and it itself is very large, and self-propelled guns like to shoot at it. The Chinese 121 is good for everyone, except UVN: and you can only shoot at the skies. The gun tilts down only a couple of degrees.

Many will pay attention to the French ST Bat. - Chatillon 25 t. It rightfully bears the title of one of the best CT tanks in the world. Speed, 5-shell drum, universal love. But there is no need to rush, since “batchat” is a very demanding fighting machine in terms of ability to play. Inexperienced players, having opened “batchats”, end battles ingloriously, which often causes a storm of curses from their allies. "Fast Tank Syndrome" in action. The branch before it consists up to level 8 entirely of light tanks, which we will talk about below, which does not contribute to comfortable leveling. In general, we advise you not to take on the French CT until you learn how to play the medium tank class. The situation is similar with the “Czech” TVP T 50/51.

Those undesirable for upgrading primarily include Leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X. The first three do not have armor, and the American and British also have impressive sizes. All tanks, except for the M48A1, have complex upgrade paths. It is better to postpone these machines until you have experience playing.

Light tanks

It is rightfully the most difficult tank class in the game. In “sand”, most tanks are light, and therefore play fun and without problems. But, starting from level 5, they are entrusted with important role the team's eye. Not all newcomers understand this and merge into a “rush in the center,” depriving their team of “light.” You should start leveling up high-level tanks only when you have played enough battles and gained an understanding of the various game mechanics of World of Tanks.

Tank destroyer

Anti-tank self-propelled guns are snipers in the world of tanks. On high levels they have the best weapons among other vehicle classes. There are two subtypes of PTsheks: glass cannons and assault self-propelled guns.

Glass cannons are combat vehicles with precise penetrating guns mounted on a chassis whose armor provides protection only from rain and wind. Typical representatives are the Waffentrager branch with Rhm.-Borsig Waffentrager, aka Borsch, and Grille 15. This type of AT relies on camouflage and its painfully hitting guns.

Assault tanks in addition to powerful guns They also have good armor, but they pay for it with slowness and the lack of a turret. Jagdpanzer E 100 and T110E3 can compete with heavy tanks on the front line. But players don’t really like to climb forward on them, preferring to stand in a nearby bush with glass cannons.

In general, any branch of tank destroyers is friendly to beginners. The gameplay is simple and straightforward - stand in the bushes and shoot at the tanks. Apart from, perhaps, Grille 15 due to the lack of armor, there are no particularly difficult branches, so you can level up any of them. Moreover, at low and medium levels there are many nice cars that you will want to leave in the hangar, such as T67, M18 Hellcat, SU-100, ISU-152.

Art-SAU

How many copies have been broken around the issue of the need for artillery self-propelled guns in battles. And while Wargaming is thinking about what to do with it on its test servers, we will try to understand whether a beginner should start with “art” and which branch to explore first.

If you look impartially, you can understand why the art is so popular among players. It allows you to deal damage with impunity without moving far from the base. With a successful hit, you can kill the enemy in one shot. Doesn't require much tension or concentration. On the other hand, after several nerfs, playing on art became very uncomfortable. Long reload, long aiming, huge spread. The gameplay on self-propelled guns is reminiscent of roulette: you can avoid hitting a standing enemy for the entire battle and then send him to the hangar of an ST or LT, who is rushing at full speed, not focusing on the target at all.

To get acquainted with the class, it would not be superfluous to play a self-propelled gun, but downloading any of the branches to the end is highly not recommended. Firstly, apart from top-end self-propelled guns, walk-through vehicles, with rare exceptions, are very uncomfortable. Secondly, leveling up is slow, you need to earn a lot of experience, but you can’t do it consistently. Thirdly, after level 10 art has been researched, it is very difficult to sit down and learn to play normal tanks.

So where to start?

Which branch to open first depends entirely on the player. Some people, out of a sense of patriotism, start with USSR tanks. Someone, being an ardent Germanphile, opens Maus and E-100. In this article, we provided only general information about development branches, which are difficult to master for beginners and unforgiving of mistakes. Choose your first branch carefully. Perhaps you choose your favorite tank, on which you will bring terror and sow destruction in the enemy’s camp.

Since the release of the worldoftanks game, there have been a lot of changes in it, which concern such things as gameplay, graphics, tank physics, changes in the battle and hangar interface, the addition of many game modes, etc. However, the main change since the release of the game for each player is the change of combat vehicles and the process of modernizing the tank development branch itself. Those who have been playing World of Tanks since the very beginning have already seen a lot. More than once, combat vehicles were replaced by others, and a complete rebalancing of equipment also took place. And this applies not only to any particular type of technology, but we're talking about about a complete change in the characteristics of each machine. There probably isn't a single car affected that hasn't been modified during this period. So, the main question that interests many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will delight players with a wide variety of cars from the first to the tenth level. Vehicles from the following nations are available in the game:

The development branch of the USSR in world of tanks is the most attractive and developed;

The development branch of German tanks that appeared immediately after the USSR;

The American branch of tank development is also considered one of the very first and best;

A little later, a development branch for French technology appears;

Following it proudly are British tanks, which have good performance, but speed often lets them down;

The branch of Chinese tanks is still at the stage of active development;

Well, and the very new tanks of Japan, which not everyone has gotten used to yet, but they are easy enough to remember, because they are all in the same way;

The most recent development branch added a branch of Czechoslovak tanks.

Soviet branch development of "World of Tanks".

The technology of this nation is considered the most beloved among players, and all for the simple reason that it was the very first branch in this game and therefore has existed the longest. It has many good and worthy vehicles for the game, which will delight you with their high penetration, acceptable vehicle armor and fast gun reloading. In addition, many players justify their choice by the fact that the technology of the Soviet nation is unique, and it can be played not only using any style of play, but also the level of skills. Each vehicle adapts not only to the battle map, but also adapts to the specific player, which gives more self-confidence and significantly helps during the battle. In this branch there are techniques of all four types, and they are very diverse. In this regard, choosing the right car for yourself from USSR equipment will be as easy as shelling pears. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are also light tanks. You can ride them like a breeze and just have fun. Medium tanks will not let you down either, as they perfectly combine the characteristics of light, pleasing high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery installations, perfect for players who like to punish other vehicles. This will allow you to achieve not only the highest penetration of guns, but also damage for each shot. For special gourmets to play, there is also artillery, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

Will please his high accuracy V world game of tanks German branch development. She is considered one of the best branches, in it the machines have increased accuracy compared to the technology of all other nations. Just like in the previous development branch, here you can find many of the most different types starting from light tanks and ending with artillery. Stand out German tanks In addition to its accuracy, it is also highly durable. Their armor is very good and the higher the level of the tank, the more noticeable this becomes. It can be very difficult to penetrate an enemy vehicle, especially if you take such heavy tanks as the E-75 and VK4502B. Skillful play on such a technique will make your opponent rage and tremble, because every time he will hear the banal phrase “didn’t hit” or “ricochet”.

American development branch of World of Tanks.

The third in order, but not in quality of tanks is the world of American tanks development branch. It perfectly combines such qualities as good armor, speed, gun power and damage. Of course, this development branch has its own unique tanks, unlike the others and on which you can focus your attention, but these are only isolated cases. In general, the cars are very good and at each level you can easily identify favorites and say with confidence that this is one of the the best cars your level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its own armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal there were drum guns of good accuracy. These guns punished the equipment of other nations for a very long time precisely thanks to a large number shells in the drum. It is very difficult to resist a car that comes at you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This development branch is practically no different from the others; it has a little of everything from each. Some cars have armor, but no speed, while others have the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases “the armor is not penetrated” and “ricochet”.

Chinese and Japanese branches of World of Tanks development.

These two branches are still very little developed to judge them, but already now, we can say that Chinese technology is practically analogues of Soviet technology with a little best performance, although their armor is weaker. As for Japanese tanks, there is no armor or good guns, everything is at a very low level, so there is no reason to like this type of equipment yet.

Czechoslovakian development branch of World of Tanks.

The tanks of this nation appeared with the release of this update, and differ only in much better armor and large sizes. Due to these characteristics, speed suffered, so the tanks received a low maximum speed.

At the end of the year, the World of Tanks developers shared some plans for the development of the project. In addition to the transition, a fundamentally new engine with improved graphics and sound is being prepared new technology, combat capabilities and game events. Thus, in the upcoming update 9.22, the USSR research tree will change.

It's worth waiting for two alternative mini-branches to appear heavy tanks. From Tier VIII to X, three new vehicles with a rear turret will appear: IS-2Sh, Object 705, Object 705A. In the branch between the IS-3 and IS-7, the relatively lightly armored T-10 will receive an alternative with a rear turret.

As a result of the balance change, three branches of medium tanks will appear (each with its own style of play). Finally, the SU-122-54, which does not fit into the concept, will disappear from the rear-mounted tank destroyer tree. The characteristics of the SU-101M1 and SU-101 will be improved, “Object 268 option 4” will replace “Object 263” at level X, and the latter will move to level IX.

The developers promise to also work on premium equipment with a preferential level of battles. These machines sometimes cannot effectively resist linear “classmates”, which have improved significantly. Not promised individual changes, but some kind of comprehensive (albeit not quick) solution that will improve the machines and not upset the balance.

New game modes will also appear in 2018, including redesigned ranked battles and the Frontline mode. For example, chevrons in competitive mode will be able to be received not only by winning teams, but also best tankers both teams. The number of ranks will increase, but losing a level in unsuccessful battles it won't be so easy.

It is also promised that two new ones will appear gaming nations. These will be some kind of European research trees, but the developers do not provide details (although hints can be found in the video provided). Promised new ways to receive and spend coupons, development of the change system appearance tanks and many game events that will diversify tank battles next year.