Download update 9 20 for wot. Changes to basic mechanics

The next World of Tanks update should be expected in the fall of 2017. Naturally, it will not do without corrections for researchable vehicles, AP or NERFs for tanks. Also, maybe new LBZ 2.0 will finally be announced, or maybe not. More detailed information about the update and patch will be gradually filled out. The release dates for update 9.20.1 will be indicated in this article.

When will World of Tanks 9.20.1 update be released?

1. Replacement of FV215b in World of Tanks update 0.9.20.1 and transfer to promotional equipment! Details
2. New Personal Rating and Hall of Fame in update 9.20.1 Details

3. Changing vehicle reservations:

4. Changes to LBZ in 9.20.1 WoT

In the new patch we have reworked the LBZ. And these are not only changes in conditions, with adjustments to difficulty or changed “random” conditions - we made a new, convenient interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions, now it will be in the hangar header, a new “Campaign” tab will appear between “Tasks” and “Achievements” (the name is not final and may change).
— In the hangar, the LBZ is placed in a separate button.
— The main menu of LBZ has also been redesigned. The interface now displays the required order of execution of Operations and Combat Missions.
— New interface for selecting an operation, where you can see the progress of execution. The progress of tasks can now be monitored on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.

// New mechanics for completing combat missions: there are no more reward sheets. Now for completing the final mission from the branch you will receive a tank module, and for completing it with honors you will also receive an order form.

“Modules” are needed to receive a reward tank - completed all five KB chains and received the tank. But the “Order Form” is more interesting, because... it allows you to skip completing any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final KB with honors and receive the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, you can then re-fulfill the task and get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If “Order Forms” are enough, of course.
Progress implementation of LBZ, of course, is carried out and after the update is released, you will receive “Order Forms” for all completed final CBs with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Combat missions. For example, if you completed Operation StugIV and Operation T-28 HTC, skipping the SPG chains, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

— The conditions of combat missions have been revised: a video will be added later.
— Other changes: But that’s not all. We've added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you don't have to get it to start performing the following operations), and so on.

When will patch 9.20.1 be released? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal combat missions “Long-awaited reinforcements”

The essence of the changes

  • The visual and audio components of personal combat missions have been completely redesigned.
  • Completely new and unique rewards have been added.
  • The conditions of the tasks have been revised so that the main reward for the operation is always relevant for the player.
  • “Order Forms” have been added, which will greatly facilitate the execution of personal combat missions.
  • You can learn about changes to personal combat missions in a special video available directly in the game.

Interface and sound

— All interfaces for personal combat missions have been redesigned:

1. The entry point to personal combat missions has been changed: it is now located on the top panel of the Hangar under the “Battle!” button. and is called “Campaigns”;
2. Added screen " General base» with a map of all transactions;
3. The operations screen has been completely redesigned: now it is geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Operation statistics have been added: now you know how many credits you can still earn.

— Added new music:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive musical accompaniment: the more tasks completed within one branch, the more intense the music.

A new way to receive reward cars

“Award lists” have been removed, and instead “Components” of the vehicle have been introduced:

1. To receive a reward vehicle for an operation, you must collect all 5 components: hull, suspension, gun, power plant and radio;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for self-propelled guns.
3. To receive the component, you must complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity “Order Forms”:

1. To earn an order form, you must complete any finishing task of any branch with honors;
2. Order forms can be included (that is, applied) to any tasks. Thus:
a) The selected task will be automatically considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain included in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the enclosed order form, you must complete the task in which it is enclosed with honors. This way you get your order form back and can use it again.
4. The number of order forms required to be included in the tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To summarize: Order forms can be used to skip tasks that are difficult or uninteresting to you. And most importantly: you can place order forms in the final, fifteenth task in the branch, even if you have not yet completed the previous 14 tasks. Thus, you can instantly obtain the 5th missing component of the machine by completing 4 task branches with honors.

New rewards

1. Added a new reward - stripes:
a) In each operation you can earn 2 stripes:
* The II degree badge is issued simultaneously with the receipt of the award vehicle;
* The 1st degree badge is awarded for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations you receive a special unique patch “Champion of the 1st Campaign”
2. Added a new reward - camouflage schemes:
a) In each operation you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 missions of the operation;
* The same set of circuits is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 missions with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all tasks from the “StuG IV” operation can be completed on Tier V vehicles, from the “T28 Heavy Tank Concept” operation - on Tier VII, and so on. However, the restrictions on participation have not changed. You can perform the tasks of any operation even at the X level of technology.

We also made the additional conditions in the final, fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for tasks that complete branches has become more valuable: Order Forms are now located there.

Note! If, according to the conditions of the task, you need, for example, to discover 5 vehicles in a battle, and you discovered 7, obviously the task will be successfully accepted. This rule is valid for all numerical conditions.

Bonuses and medals

From 9.20.1, when receiving a medal from the “Epic Achievements” and “Battle Heroes” categories, the player will receive additional encouragement in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and may be changed.

Improvements for Training Ground mode
Changes:

      • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
      • Balanced rewards (credits and experience) for victories and defeats during the passage Training ground.
      • Rewards for completing the Training Ground are now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when completing the Training Grounds again.
      • The crew recruitment window has been made more informative.

Corrections:

      • Fixed errors where some interface elements were incorrectly displayed in color blind mode.
      • Fixed errors in saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
      • Fixed errors in the incorrect drawing of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed display of the EULA license window when restarting the game client.
      • Descriptions of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
      • Music in battle, Hangar, and the final cutscene of the Training Ground no longer overlaps.
      • Added reward descriptions to the victory screen.
      • Fixed bugs in bot behavior.
      • Fixed errors in displaying map boundaries.

Remaking game models of vehicles in HD quality

Equipment converted to HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 ml. 58
  3. Batignolles-Châtillon 155 ml. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine AT
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Upgrade to Wwise 2017.1.1
Switched to new version Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Balancing vehicle changes

Great Britain

Replacement of equipment:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Centurion 32-pdr turret. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* The load capacity of the FV221A chassis has been changed from 63,000 kg. up to 64000 kg.
* Gun dispersion from movement of the FV221 chassis has been increased by 12%
* Gun dispersion from movement of the FV221A chassis has been increased by 14%
* Gun dispersion from turning the FV221 chassis has been increased by 12%
* Gun dispersion from turning the FV221A chassis has been increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
* Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 rounds of ammunition for the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk turret. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity of the Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
The cost of the tank has been changed from 6,100,000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo for the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk shell. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Engine power of Rolls-Royce Meteorite 202B has been changed from 510 hp. up to 650 hp

Charioteer
* The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 degrees to -9 degrees
* The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. gun 5.5-in. AT Gun with 30 rounds of ammunition for the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread at 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk shell. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk shell. 1 for gun B.L. 5.5-in. AT Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
20% chance of fire

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Gun dispersion due to movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%
* Gun dispersion from turning the chassis of the Rheinmetall Panzerwagen has been reduced by 22%
* Dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Aiming time for the 105 mm Kanone gun has been changed from 1.9 sec. up to 1.6 sec.
* Damage dealt by projectile Exp. APDS of 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by projectile Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320
* Ammunition increased from 30 to 35 shells

China

Type 59
* Gun dispersion due to movement of the Type 59 chassis has been reduced by 22%
* Gun dispersion from turning the Type 59 chassis has been reduced by 22%
* Dispersion of the 100 mm Type 59 gun when rotating the turret has been reduced by 25%
* Aiming time for the 100 mm Type 59 gun has been changed from 2.9 sec. up to 2.3 sec.

T-34-3
* Aiming time for the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The rear declination angle of the 122 mm D-25TA gun has been changed from 0 degrees to -4 degrees
* Reinforced hull and turret armor

59-Patton
* The armor penetration of the AP M318 projectile for the 90 mm Gun M41 gun has been changed from 190 mm to 212 mm

WZ-132-1
* Ammunition increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Lozy

T-100 LT
* The reload time of the 100 mm T-100 gun has been changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added equipment:

T71 CMCD
M48A5 Patton (new model replacing M48A1 Patton) XM551 Sheridan
* Damage dealt by projectile Exp. APDS of the 105 mm Lightweight Gun, changed from 360 to 390
* Damage dealt by projectile Exp. HE 105 mm Lightweight Gun, changed from 440 to 480
* Damage dealt by projectile Exp. HEAT of the 105 mm Lightweight Gun, changed from 360 to 390
* The ammunition capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed the 76 mm Gun T91E5 gun with 60 ammunition from the M41 turret
* Removed the 76 mm Gun T91E5 gun with 72 ammunition from the M41A1 turret
* Removed the HVAP-DS-T M331A2 projectile for the 76 mm Gun T91E5 gun
* Removed the HE M352 shell for the 76 mm Gun T91E5 gun
* Removed the HEAT-T M496 projectile for the 76 mm Gun T91E5 gun

France

Bat.-Châtillon 155 55
* Bat.-Châtillon 155 55 weight changed from 46.33 tons to 33.99 tons.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity of the Batignolles-Châtillon chassis is 155 mle. 56 changed from 50000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power has been changed from 810 hp. up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp. up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage caused by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by the OFL-105 D. 1504 projectile has been changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Update 9.20 is entering general testing. You will find battles in the “30 vs 30” format, Chinese tank destroyers and vehicle rebalancing - about it, and soon you will find other materials about the changes in version 9.20.

Well, for now - all the freshest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.

Ranked battles

The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the gameplay in the second beta season. These are the ones we will test as part of the general test of update 9.20.

Changes to basic mechanics

One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.

We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1-3-5-7-9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.

In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.

The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.

In this way, we want to encourage players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You must continue to help your allies - your efforts will be rewarded.

Balancer improvements

We found several critical moments related to balance. And here's how we're going to solve them:

  • Let's improve the balance between teams in terms of the number of medium and heavy tanks.
  • Let's limit the number of self-propelled guns per team to two units.
  • Let's add more cards and significantly improve their rotation. Thanks to this, the chances of ending up on the same card all the time will decrease.

Reward

We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.

Testing stages

Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.

Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.

How to get to the general test

Improvements to ranked battles

Improvements in the client

  • Added the ability to receive weapon marks and class badges not only in random battles, but also in the “Ranked Battle” mode.
  • The influence of Pre-Combat Instructions on the performance characteristics of vehicles is now displayed in information windows and simplified performance characteristics.
  • In the vehicle comparison interface, the ability to set Pre-Combat Instructions has been added to take into account their impact.
  • Added the ability to enable auto-replenishment of Pre-Battle Instructions in the purchase window.
  • Improved equipment can now only be removed using bonds.
  • Added display of vehicle rank on the vehicle panel (in the “carousel”), indicating a specific value for each vehicle when selecting the “Rank Battle” mode.
  • The interface for displaying the reward received in the past stage has been improved. Information about the reward received is also displayed in the tooltip when hovering over the rank.
  • The calendar interface in the mode has been redesigned. Information about prime times on each server for the selected day is now displayed in the calendar window (instead of in a tooltip as before).
  • The list of maps for playing in the mode has been changed. Now battles take place on the following maps:
    1. "Mines".
    2. "Prokhorovka".
    3. "Monastery".
    4. "El Halluf".
    5. "Aerodrome".
    6. "Robin".
    7. "Himmelsdorf".
    8. "Murovanka".
    9. "Paris".
    10. "Karelia".
    11. "Lasville".
    12. "Siegfried Line"
    13. "Sandy River"
    14. "Erlenberg".
    15. "Polar Region".
    16. "Tundra".
    17. "Ensk".
    18. "Swamp."
    19. "Westfield".
    20. "Fisherman's Bay"
    21. "Highway."
    22. "Quiet Shore"
    23. "Windstorm".
    24. "Fjords".
    25. "Industrial zone".
  • Changes have been made to the work of the balancer:
  1. The maximum number of self-propelled guns in battle has been reduced to two.
  2. The balance system for vehicle types has been improved (the balancer will try to select the most similar team compositions).
  3. The system for forming teams by rank has been improved.
  • The screen interface when entering the mode has been revised: information on the servers available for the game has been added; The display of information about prime times has been redesigned.
  • Special tips have been added to the Ranked Battle loading screen, explaining the main mechanics and features of the mode. A separate option has also been added to allow you to customize the loading screen specifically for this mode. You can choose one of three options displaying the loading screen in the “Ranked Battle” mode (works the same as in random battles, but only applies to ranked battles):
    • text only;
    • with illustration;
    • minimap.

Season leader display improvements

  • An event archive has been added - you can view player statistics for the past season.
  • Added filters: clanmates and friends. You can see where your friends or clanmates stand on the season leaderboard.

Improvements to crew stun mechanics

  • The duration of the inflicted stun has been added to post-battle statistics.
  • The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, however, the damage from the explosion will be reduced.
  • Reload time for 12.8 cm Kw.K gun. 44 L/55 increased from 12 to 13.3 s.
  • Durability decreased from 3200 to 3000 units.
  • The spread of the gun due to the movement of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The spread of the gun due to rotation of the Jagdtiger 8.8 chassis has been reduced by 6%.
  • The turning speed of the Jagdtiger 8.8 chassis has been increased from 22 to 26 deg/s.

China

A full branch of tank destroyers has been added (from levels II to X, respectively):

  • T-26G FT;
  • M3G FT;
  • SU-76G FT;
  • 60G FT;
  • WZ-131G FT;
  • T-34-2G FT;
  • WZ-111-1G FT;
  • WZ-111G FT;
  • WZ-113G FT.

USSR

Added machine for testing by supertesters:

  • T-44 lightweight.

Added car:

  • STG "Guardsman".

  • The dispersion of the gun due to the movement of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the gun due to rotation of the T-54 chassis, the first sample, was reduced by 9%.
  • The dispersion of the 100 mm D-10T-K gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, first sample, has been reduced from 2.4 to 2.2 s.
  • The viewing range has been increased from 360 to 380 m.
  • The tower's armor has been strengthened.
  • The armor penetration of the UBR-412 projectile for the 100 mm D-10T-K gun has been increased from 183 to 190 mm.
  • The armor penetration of the UBR-412P projectile for the 100 mm D-10T-K gun has been increased from 235 to 247 mm.
  • The declination angle of the 100 mm D-10T-K gun has been increased from −6 to −7 degrees.
  • The ammunition capacity of the 100 mm D-10T-K gun has been increased from 34 to 56 units.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 15%.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been reduced from 2.2 to 2 s.
  • The tower's armor has been strengthened.

T-103 (Tier VIII tank destroyer)

  • The displayed power of the MH-1 engine has been reduced from 1000 to 900 hp. s., which corresponds to the actual engine power.
  • The dispersion of the gun due to the movement of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to the movement of the T-44M chassis has been reduced by 10%.
  • The dispersion of the gun due to rotation of the T-44 chassis has been reduced by 9%.
  • The dispersion of the gun due to rotation of the T-44M chassis has been reduced by 10%.
  • The dispersion of the 122 mm D-25-44 gun has been reduced from 0.43 to 0.42 m.
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 14%.
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 19.2 to 15.2 s.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 8.1 to 7.5 s.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret has been reduced from 3.4 to 3.2 s.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret has been reduced from 2.3 to 2.1 s.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The dispersion of the 100 mm D-10T2S gun has been increased from 0.35 to 0.39 m.
  • The dispersion of the 100 mm D-54 gun has been reduced from 0.39 to 0.33 m.
  • Reloading time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 reduced from 7.8 to 7.4 s.
  • Reloading time for the 100 mm D-54 gun for the T-54 turret mod. 1949 increased from 8.2 to 8.5 s.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 mod turret. 1949 increased from 2.3 to 2.5 s.
  • Aiming time for the 100 mm D-54 gun for the T-54 mod turret. 1949 reduced from 2.9 to 2 s.
  • The armor of the turrets and hull has been strengthened.
  • The armor penetration of the UBR-412P projectile for the 100 mm LB-1 gun has been increased from 235 to 247 mm.
  • The armor penetration of the UBR-412 projectile for the 100 mm LB-1 gun has been increased from 183 to 190 mm.
  • The declination angle of the 100 mm D-10T2S gun has been increased from −5 to −6 degrees.
  • Added M-50TI engine (1200 hp).
  • The M-50T engine (1050 hp) has been removed.
  • The dispersion of the gun due to the movement of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the gun due to rotation of the IS-7 chassis has been reduced by 16%.
  • The dispersion of the 130 mm S-70 gun when rotating the turret has been reduced by 25%.
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret has been reduced from 3.1 to 2.9 s.
  • Durability increased from 2150 to 2400 units.
  • Added 152 mm D-4S gun.
  • The 122 mm A-19 gun has been removed. 1937
  • The 122 mm D-25S gun has been removed. 1944
  • The 152 mm BL-10 gun has been removed.
  • The UBR-471 shell has been removed.
  • The BR-471D shell has been removed.
  • The UOF-471 projectile has been removed.
  • The 53-OF-551 shell has been removed.
  • The UBR-551 shell has been removed.
  • The UBR-551P shell has been removed.
  • Durability increased from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been reduced from 44,000 to 24,000 units. experience.
  • The cost of researching the next vehicle in the branch, “Object 704,” has been increased from 176,500 to 192,500 units. experience.
  • Added 152 mm D-4S gun.
  • The cost of researching the next vehicle in the branch, “Object 268,” has been reduced from 301,000 to 239,000 units. experience.
  • Horizontal aiming angles have been increased to 11 degrees in each direction.
  • The speed of the UBR551M projectile for the 152 mm M-64 gun has been increased by 25% (from 760 to 950 m/s).
  • The armor of the tower roof has been strengthened.

USA

Changing the parameters of military equipment

  • The armor of the towers has been strengthened.
  • The 90 mm Gun M41 gun has been removed.
  • The 105 mm Gun T5E1M2 gun has been removed.
  • Removed AP M77 projectile.
  • Removed HE M71 shell.
  • Removed HVAP M304 projectile.
  • Removed AP T32M2 projectile.
  • The APCR T29E3M2 projectile has been removed.
  • Removed HE M11A2 shell.
  • The tower's armor has been strengthened.

France

Added a replacement vehicle for the AMX 50 Foch (155):

  • AMX 50 Foch B.

Replacing AMX 50 Foch (155) with AMX 50 Foch B

If AMX 50 Foch (155) is researched:

  • The Saurer F155 engine, the SCR 619 F155 radio and the AMX 50 Foch B will be automatically examined.
  • The crew will be retrained from AMX 50 Foch (155) to AMX 50 Foch B (including demobilized crew available for reinstatement).
  • Unallocated experience on the AMX 50 Foch (155) will be transferred to the AMX 50 Foch B.
  • Camouflage, inscriptions, emblems will be transferred from AMX 50 Foch (155) to AMX 50 Foch B with the same validity periods.

If the AMX 50 Foch (155) is in the Hangar:

  • Additional equipment will be unloaded to the Warehouse, the crew will be disembarked at the Barracks, the Saurer engine will be replaced with a Saurer F155 engine, the SCR 619 radio will be replaced with the SCR 619 F155 radio.
  • The AMX 50 Foch B vehicle will be added to the Hangar along with a slot.

Statistics remain on the AMX 50 Foch (155), marks are not transferred to the gun.

Adding a magazine loading system to the AMX 50 Foch

Adding a magazine loading system to the AMX AC mle. 48

  • Additional equipment will be unloaded to the Warehouse.

Changing the parameters of military equipment

  • The ammunition capacity of the 75 mm SA49 gun has been increased from 42 to 44 units.
  • The ammunition capacity of the 100 mm SA47 gun has been increased from 30 to 42 units.
  • The spread of the gun due to the movement of the AMX 30 1er prototype chassis has been reduced by 11%.
  • The spread of the gun due to the movement of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion due to rotation of the AMX 30 1er prototype chassis has been reduced by 11%.
  • Gun dispersion due to rotation of the AMX 30 A pré-série chassis has been reduced by 12%.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 A pré-série tower has been increased from 0.33 to 0.37 m.
  • Gun dispersion 105 mm mle. F1 for the AMX 30 1er prototype turret has been increased from 0.34 to 0.38 m.
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret is reduced by 40%.
  • Gun dispersion 105 mm mle. F1 when turning the turret of the AMX 30 1er prototype is reduced by 30%.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 A pré-série turret reduced from 9.9 to 8.7 s.
  • Reload time for 105 mm mle gun. F1 for the AMX 30 1er prototype turret has been reduced from 10.2 to 9 s.
  • The armor of the towers has been strengthened.
  • Armor penetration of the OFL-105-F1 projectile for the 105 mm mle gun. F1 reduced from 260 to 248 mm.
  • Armor penetration of the OCC-105-F1 projectile for the 105 mm mle gun. F1 reduced from 320 to 300 mm.

The first general test of patch 9.20 will be released on August 2-3, downloading will be available only then
The release of the second general test of patch 9.20 is August 16, downloading will be available only then

List of changes in version 0.9.20 ST1 compared to 0.9.19.1.1 / ST1: Changes in 0.9.20 vs 0.9.19.1 (Part 1).

New type battle " General battle» for the “Random Battle” mode

60 players on the map, 30 in each team;
Only Tier X vehicles are available;
Fight time 15 minutes;
Victory Condition:
capture the enemy base;
destroy all enemy equipment.

Matchmaker:

A battle of the “General Battle” type is formed from the general queue of the “Random Battle” mode.
Only level 10 vehicles can participate in battles of the “General Battle” type.
Getting into the “General Battle” battle type occurs randomly, similar to other types of battles: “Assault” and “Encounter battle”.
The “General Battle” battle type is enabled by default for all players. Enabling/disabling is done in the settings: Settings -> Game -> Types of Random Battles -> General Battle.
Each team is conditionally divided into 3 subgroups, 10 people in each.
The player cannot choose a subgroup; membership in a specific subgroup is determined by the matchmaker.
The composition of teams in the General Battle is regulated general rules matchmaking 2.0.
The composition of each subgroup by type of equipment will be as similar as possible to the composition of a similar subgroup from the opposing team.
The number of self-propelled guns in this type of battle is limited to 4 units per team.
The difference in the number of platoons between teams is no more than 2 platoon players.
If at least one player in a platoon has the “General Battle” battle type enabled, then such a platoon can get into this type of battle, regardless of whether the rest of the platoon members have it checked.

In this update, the General Battle takes place only on one map, Nebelburg.
Map size: 1.4 x 1.4 kilometers.
The appearance of players on the map is regulated by their subgroup.
Each subgroup has its own starting position.
There are two bases: one for each team (as in a Standard battle).

Interface:

The loading screen, statistics screen (via Tab), post-battle statistics screen, as well as the team composition panel are adapted for 60 players.
The entire team is divided into 3 subgroups.
The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
The top element of the user interface has been changed. In addition to the total number of vehicles destroyed by a team, this element also displays the percentage of the total strength points of each team.

Awards, achievements and statistics:

In each “General Battle” battle, players will be able to receive bonds. Players will also be able to receive bonds in regular Random Battles, where only level 10 vehicles are involved (the so-called “level twelfth”;).
The number of bonds received as a reward depends on the experience earned in battle.
The player will be able to complete Combat Missions, Personal Combat Missions, and also receive all the rewards available in Random Battles.
In the “General Battle”, players will be able to receive class badges and marks on the barrel, just like in regular random battles.
Battles of the “General Battle” type are not taken into account in the summary of the player’s achievements and do not affect the statistics of random battles;
Statistics for this type of battle will be displayed in Achievements -> Statistics ->
Statistics on the success of a specific vehicle in the “General Battle” battle type will be displayed in Achievements -> Vehicles -> “General Battle” battle type.

- Hall of Fame:

The updated Hall of Fame is now in the game client.
A new section has been added to the “Achievements” screen - “Hall of Fame”, which has undergone many changes.
Now you can evaluate your results in Random Battles not only for your account as a whole, but also for each vehicle separately, and also view the best players.
You can compare your achievements with friends, clanmates and other players over different time intervals.
In addition, you can evaluate your effectiveness using the new “ World Rating of Tanks" (WTR), which shows the level of play on individual vehicles in comparison with all players on the server.
Hall of Fame and new rating WTR is currently in open beta testing. We are waiting for your feedback and suggestions, as work on this continues.

– Improvements to the crew stun mechanics:

1. The time of the inflicted stun has been added to post-battle statistics.
2. The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, but the damage from the explosion will be reduced.

– Changes have been made to races hard to reach places on the following maps:

1. Karelia
2. Steppes
3. Laceville
4. Monastery
5. Mines
6. Sacred Valley
7. Pass
8. El Halluf
9. Arctic

– Rework gaming models technology in HD quality.
Equipment converted to HD:

SU-5
SU-14-1
Bat.-Châtillon 25 t
M12
M5A1 Stuart
Pz.Kpfw. 38H 735 (f)
Pz.Kpfw. IV Ausf. D
VK 30.01 (D)
T69
Matilda Black Prince
Churchill III
T-44-85

Balance changes:

Germany
Tank added: (CN region only)
* Waffenträger auf E 100 (P)

– Changing the parameters of military equipment:

Maus
* Reload time for 12.8 cm Kw.K gun. 44 L/55 changed from 12 sec. up to 13.3 sec.
* Durability changed from 3200 to 3000 units.

8.8 cm Pak 43 Jagdtiger
* Gun dispersion due to movement of the Jagdtiger 8.8 chassis has been reduced by 6%
* Gun dispersion from turning the Jagdtiger 8.8 chassis has been reduced by 6%
* Jagdtiger 8.8 chassis traverse speed changed from 22 to 26

China
A full branch of tank destroyers has been added:
* T-26G FT
* M3G FT
* SU-76G FT
*60G FT
* WZ-131G FT
* T-34-2G FT
* WZ-111-1G FT
* WZ-111G FT
* WZ-113G FT

Upload new World version of Tanks will be available through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Release dates for update 9.20.1

Update stage 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Release date for update 9.20.1 for supertest September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
Second general test of update 9.20.1 October 5, 2017
Release date for update 9.20.1 for World of Tanks October 17, 2017

As can be seen from the World of Tanks 9.20.1 release schedule, throughout September and the first half of October changes will continue to be tested in the supertest, closed beta test and open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I,
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon
  • Conqueror.

Also update 9.20.1 will make such changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting equipment for creating battles will be reworked. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the Tier 10 British heavy tank FV215b to promotional tanks. Instead at level 10 British branch heavy tanks Super Conqueror will appear in World of Tanks 9.20.1. We told you about replacing the FV215b with the Super Conqueror in World of Tanks plans for 2017. As you can see, the plan has been implemented.

Procedure for replacing FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then during the release of update 9.20.1 you will have a Super Conqueror tank at level 10, which you will receive completely free of charge.

The crew of the FV215b tank will be dropped off at the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

Very soon, players can expect a new patch – 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch test server, with which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as a separate client, where, as on your main client, you need to enter the data of a valid account under which you will test the update.

The test version of the game exists so that players can try out the future patch and, if possible, notice all the errors and bugs so that the developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything here is quite simple - you just need to download the test client installer on the official website of the game or from our website (link at the end of the article), wait for installation and log in under your name.

By the way, every player who gets to the test server gets to use 20 thousand gold, 100 million free experience and silver per account, so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: mixed and full-fledged tank destroyer branch with unique vehicles top levels. Many Tier VIII premium tanks will be upgraded. The three and two gauge rules will be redone. Eleven tanks will receive new and colorful HD models.

Female voice acting WoT

Video review of update 9.18