Entertainment program for a 5th birthday. Outdoor games at a birthday party. Hitting the target

Entertainment- a mandatory attribute of any children's party. Fun birthday competitions for children 5-6 years old with prizes will definitely please the birthday boy and guests of the celebration. Outdoor games and amazing adventures in fantasy competitions will unite the children and leave an indelible impression of the holiday.

    All children who are present at the holiday participate in the competition. To carry it out, you need to prepare an improvised screen by making a cut in the fabric a little more than 10 centimeters. This fabric needs to be attached to a box with an opening bottom (so that you can change items in it).

    The children's task is to put their hand into the box through the slot and guess by touch what fruit is in it. You can hide an orange, banana, strawberry, apple, peach, etc. After the participant has identified the fruit, he can pull out his hand along with the contents.

    After the competition, you can take out fruit slices for the children.

    Game "Birthday Card"

    Creative game. To carry it out, you need to prepare a large thick sheet of Whatman paper. Then you need to dilute paints for finger painting in plates. The sheet must be fixed on the wall, at the height of a child.

    Each child, in turn, must come up and draw one element: his handprint, “cat’s paws,” a flower, etc. The masterpiece remains as a keepsake for the birthday boy.

    Game "Little Adults"

    Game-entertainment. Allows children to try on themselves adult life. It needs to be done outside. Private yard- the most suitable place.

    All boys are given a shovel, a bucket of water and twigs as seedlings. Their task is to dig up the area, plant seedlings and water them. At this time, the girls must prepare lunch for their men: cut the bread, make sandwiches from the ingredients provided and pour the compote into glasses with a ladle.

    When the boys finish their work, the girls bring them treats and have a picnic together.

    Game "Creators"

    Creative game. All children who are present at the holiday participate in it. They are seated at a table, given a sheet of paper, and colored pencils and markers are poured onto the center of the table. Then each child is given a helium balloon.

    Participants must draw a face on the ball. Next, they need to draw the body of their hero on a piece of paper, cut out the drawing (with the help of adults) and attach it to the tail of the ball. After this, children can talk about their invented hero, who he is and where he comes from.

    Game "Air Bouquets"

    Several pairs of children participate in the game. To organize it, it is necessary to prepare a large number of balloons different colors and sticks for attaching them. The balloons need to be inflated not very much and tied with a string, leaving a tail.

    If the game is played indoors, the balls can be scattered around the room, and if outdoors, they can be placed in a basket. Each pair receives a stick. The task of each team is to build a bouquet of balloons, tying them on a stick, and present it to the birthday person.

    The hero of the occasion chooses the winners - the creators of the most original and beautiful bouquet.

    Game "Call of Blood"

    All children invited to the holiday play the game. Its goal is to amuse the kids and bring positive emotions. At the beginning of the game, the leader speaks into each child’s ear the name of any animal (these should be simple and recognizable animals and birds): pig, cow, mouse, owl, chicken, dog, cat, wolf, bear. Each animal must be named to several children.

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.
- instead of large balls, you can take 6 tennis balls,
— instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to do things to the music different movements, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Story competition folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Moroz... (Ivanovich)
8. Snow White and the seven... (dwarfs)
9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win:
Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them are running to to the next flower etc. The team that reaches the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness.
Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says:
“One day I went into the forest...
All: “Me too!”
I see a squirrel sitting on a tree...
-…?
The squirrel sits and gnaws nuts...
— ….
- She saw me and let’s throw nuts at me...
-…?
- I ran away from her...
-…?
- I went the other way...
— ….
- I’m walking through the forest, picking flowers...
— …
- I sing songs...
— ….
— I see a little goat nibbling the grass... -...? - As soon as I whistle...
— ….
— The little goat got scared and ran away...
-…?
- And I moved on...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play together with a child, but better company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, they try to catch up with him and grab him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Do not forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
— What did you have for lunch today?
-What would you like to eat for dinner?
- Who is this who is late and is entering the hall now?
— What did your mother bring you as a gift?
-What do you dream about at night?
— What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist.
Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be the “wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Beginning with simple words and concepts, such as “car”, “house”, and ending complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the reverse side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote.
If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex spinning in the center the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter.
While playing the game younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who can collect coins faster"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water Saber,
I cut a puddle, I cut a puddle,
Cut, cut, didn't cut
And he got tired and stopped!

Surprise

A rope is stretched across the room, to which the
various small prizes. The children are blindfolded one by one and given
scissors and they cut off their prize with their eyes closed. (Be
Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, tied to the other end of the thread Matchbox so that it hangs between your legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game It really captivates and captivates the kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

Everyone sits down on chairs again in a tight circle. Then everyone should place their hand on the right knee of the person on their left. Did you put it in? So, now, starting with the counselor, a light hand clap should pass clockwise across all knees in turn. At first - right hand counselor, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first round is held so that the guys understand how to act. After this the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor gives the count faster and faster, under which the clap should be made. The last three players standing win. and receive a certificate for certification?

Competitions and games for a 6 year old child’s birthday

Children's holiday should take place in a fun atmosphere. This is especially true for six-year-olds, because this is the age of discovery and new acquaintances. The parents' task is to think through the day's scenario down to the smallest detail.

Competitions for six-year-olds

Children look forward to their birthday more than adults. They still believe in miracles and wait for the moment when they need to blow out the candles on the cake, making a wish. Will help to interest children interesting competitions. You need to prepare well for them, think through the details, perhaps prepare sweets or small gifts.

Competition "Find the Treasure"

The invitees are divided into several teams. First, you need to lay out tasks around the house, completing which you can get to the treasure. Instead of treasure, put candy or other sweets. Each note should contain a task and a location indicating where to go in search next. If children cannot read, an adult can help them do this.

Game "What has changed?"

Children are asked to carefully examine the room and remember the location of things. Then they close their eyes, and someone changes places or hides the object. You need to guess what has changed.

Relay "Snail"

A fun game where the goal is to be the slowest to the finish line. The beginning and end of the road are agreed upon in advance. On command, the children begin to walk slowly. The fastest participant loses. Whoever stops completely will lose.

Competition "Blind Candy Rain"

Several participants need to be blindfolded. Candy is scattered across the floor. The one who finds them most quickly wins. Make sure that participants do not peep.

Balloon competitions

You can come up with various competitions with inflatable balloons.

  1. Participants are divided into two or three teams. The ball is squeezed between the legs. You need to reach the finish line and return back, passing the ball to another participant. The team that covers the distance the fastest wins.
  2. You can organize a competition for the best image of a face on a balloon. To do this, prepare markers or felt-tip pens in advance. Work can be collective or solo.
  3. The simplest competition is inflating balloons for speed. Whoever cheats faster wins.

Game "Fanta"

This game is popular among both adults and children. The rules are simple: you need to pull out a piece of paper from the bag on which the action is written. The one who pulled it out fulfills it. The task of the holiday organizer is to come up with interesting tasks.

Game "Third Man"

If the size of the room where the celebration is taking place allows, you can play this outdoor game. It is suitable for six-year-olds, because at this age they are mobile and active. Stools are placed in a circle. There should be one less of them than children. While the music is playing, everyone is dancing. Warn the children to listen carefully. When the leader presses pause, participants must sit down. Those who do not have enough space are eliminated. One chair is removed. The game continues until one chair and two players remain. Whoever takes last place is the winner. This activity is very exciting for children. They are ready to play for a long time.

Puzzles

You can solve riddles without even leaving the table. The main thing is to choose them according to age. Riddles should not be easy or very difficult.

Transformation

Use crayons and body art paints to turn each child into a unique character. Let the children decide for themselves what they will become or even participate in coloring. You can hold a competition to determine the most original image.

Get a surprise

If one of the children turned out to be not very active and failed to win a prize in outdoor competitions, the game “Get a Surprise” will help out. Prizes are hung from a rope attached horizontally. The participant is blindfolded and given scissors. With the help of the others' prompting, he approaches and trims the gift. Prizes can also be humorous, for example, a pacifier. Just don’t overdo it, children at this age are very vulnerable.

Competition - game "Left - Right"

Leaflets and pencils are provided, and children need to draw a picture. The difficulty is that you need to draw with your left hand. Left-handers, on the contrary, right-handers.

When choosing competitions, rely on the age of the invited children. Think through the small details. If you decide to give out prizes, they should go to everyone. When you see that the children are tired of playing, let them play on their own.

Competitions for children 5 years old create a festive, relaxed atmosphere. We will help you surprise and delight your five-year-old birthday boy and his guests at the main celebration!

Firework! Firework!

To start the holiday, we will arrange a fireworks display in honor of the birthday boy. Just for fun, we'll have a competition for the winner.

We will place 4 balls near each guest, at the command of the host everyone shouts “Hurray!!! Salute!!!”, throw one ball high up. Thus 4 times. The one whose ball flies higher than the others will be the first winner.

Let's do a little relay race. Divide our kids into teams. We give each person a ladle. At the end of the room we place a chair with a saucepan.

Assignment: you need to scoop up one candy and transfer it to the pan. Whoever is first wins.

Travels in a bucket

A child comes out who wants to travel, and we give him a balloon. At a short distance from it there are four buckets with signs, for example: Italy, France, Europe, Asia.

Task: the selected presenter, an adult or the children take turns naming the country, and the child tries to get into the bucket with the specified name. Everyone can try it.

Do you want to surprise your children and reveal to them the secret that they are born magicians? Then prepare small jars with lids. Coat the lids with watercolor paint. Each jar has a different color.

We invite the child and ask him to say magic words: “Abra-Kadabra” or “Sim salabim water become yellow” and shake the jar of water. Please name the color corresponding to the jar.

The secret is that water gets on the lid with paint, it dissolves, and the water is colored accordingly.

Fun relay race

Competitions for children 5 years old are always very funny and fun. Now we invite the guys to form into two teams. Kids need to run to the flag, but not just like that. The first couple does not run, but jumps, placing their hands on each other’s shoulders. The second pair runs on their right legs, and their left legs are bent at the knee and raised. The third pair walks on their haunches.

The options can be even more diverse.

Finger tree

To make this five-year anniversary memorable for a very long time, we suggest making the painting “Fairytale Tree” with finger paints. IN ideal Of course, it’s better if each little guest had his own color. We have 5 fingers on our hand, the same number for your birthday boy, so we will dip each finger.

Prepare a mock-up of a tree or a picture in advance, or draw it yourself. At the end of this creative work, sign each finger of the guest, and perhaps this picture will still be long years will remind you of this celebration.

And now everyone to the bathroom! To wash hands!

Dance, light up and pass on your hat

The guys stand in a circle. We find a red hat, maybe a summer beach hat. We put the birthday person in the center and put on a hat. To the fiery music, he begins to dance, after dancing a little, he puts the hat on another child, he goes to the center, and he is already dancing.

This is passed on to everyone in turn. It really brings the kids together and liberates them.

Congratulations to the birthday boy

Often five-year-old children come to birthday parties with their parents, so that they are not bored, we offer a couple of competitions with their participation.

We form a stream, the children become pairs, take hands and raise them up, the adults also stand in their pairs, i.e. child with child, adult with adult.

The birthday boy passes under the stream, and everyone unanimously and loudly congratulates “WEALTH!”

Or they can all stand in a circle, invite the birthday person to the center, everyone clap and say “And I, and I, and I, congratulations to you!!!”

I'm following the lion's tracks

We only distribute to each team 2 cardboards. Cut out the paw print of a lion. So, the task: the child steps on one footprint and waits for the second one to be moved; the parents do this. Thus, we go to our hole.

This is a foreign Latin American game. It goes great on holidays for both kids and adults.

We take a rope, adults hold it on both sides. Dancing, they pass under it. Once everyone has passed, we lower it 15 cm lower. Then we dance - we pass.

Due to the fact that we are celebrating together, in the end only the kids will remain.

Looking for gold

We choose any item that looks like gold, for example, a gold-plated spoon or a box. We hide it in the depths of your house. We give the guests a map of the treasury and ask them to find the treasure. We plot the route on the map, either in the form of riddles or in prose, indicating the place and what needs to be done.

Divide the guests into teams, and for adults there is an additional condition: they cannot speak or point with their hands, but they can use all other parts of the body.

What kind of yummy food is this?

We blindfold the participant, put in his mouth a piece of small fruit, berries, chocolate, candy, whatever is on the table. Please guess what kind of yummy food this is?

It would be good if there was a rich assortment: oranges, tangerines, pomegranates, lemons, bananas, strawberries, grapes, pears, kiwis.

Find out from your parents in advance whether you are allergic to any fruit or sweets.

Children of early adolescence love to compete in agility, speed, and strength. They also like role-playing games, which allow them to transform into another person. We offer 13 different fun competitions that can be used at any holiday.

1. "The Cooks"

Props: envelopes containing letters that make up some “edible” word (for example, “carrot”); sheet of paper and pen.

Children are divided into teams, each of which receives an envelope. The participants' task is to assemble a word from the letters as quickly as possible. After this, you need to write on a piece of paper as many dishes as possible in which this ingredient is present. The task can be complicated: teams are given not one envelope, but several. From the words they have composed, the children must create a recipe for a dish.

2. "Artists"

Props: a thick sheet of white paper, a felt-tip pen, cards with words.

Children are divided into pairs. Each pair draws a card with a word that they will have to draw. One participant holds an open felt-tip pen in his hands, the other moves paper sheet so that the image appears on it. The team whose drawing matches the task will win.

3. “Plasticine duel”

Props: multi-colored plasticine, cards with the names of animals according to the number of participants, sheets of paper, pens.

Participation in the competition is individual. Everyone pulls out a card with the name of the animal so that others do not see what is written on it. Selects plasticine desired color. When everyone decides what they should make, the presenter sets the stopwatch for 2 minutes. During this time, participants must have time to create the animal that was indicated on their card.

After time, all works are collected and numbered. An exhibition is organized, during which participants try to determine who was blinded by their rivals. They write down their guesses on a piece of paper (for example, 1 – fox). Here, 2 winners are selected: the one who completed the task best, and the one who guessed the most animals.

4. "Strelki"

Props: paper clips, jar.

Everyone receives several paper clips (10-15). The task is to throw them into the jar from a certain distance. The one who throws the most wins. You can throw each paper clip separately, or you can throw them all at once, depending on the established rules.

5. “Between Two Fires”

Props: Balloons.

Children are divided into 2 teams, each of which receives a certain number of balls. The participants' task is to throw them over to the opponents' side while the music is playing. The problem is that the rivals bring them back! As soon as the melody ends, the number of balls for each team is counted. The one with the fewest will win.

6. "Pathfinders"

Props: traces of various animals cut out of paper - cats, dogs, chickens, ducks.

Traces are hidden in different places rooms. The task of the participants - teams - is to find as many traces as possible. After a certain time, the teams line up opposite each other and take turns making the sounds of the animals whose prints they found. The number of traces they found, the number of times they must pronounce the desired sound. For example, if you find 5 duck tracks, you must quack 5 times.

7. "Testers"

Props: a bowl of water, plastic cups.

When a new ship is created, tests are carried out to see if it can withstand permissible load. The children are also invited to play the role of testers: a glass half filled with water is lowered into the water - a “ship”. Those who wish receive a glass of water. They take turns adding some water to the ship. The one whose ship sinks is out of the game. The game starts again and continues until a winner is identified.

8. "Running Under the Rainbow"

Props: bright lining fabric - rainbow.

Two adults grab the fabric by the corners and lift it up with sharp movements. Participants must have time to run under it. Whoever touches the fabric is out.

9. "Constructors"

Props: balloon, filled with helium, a plastic cup, tape, thread.

The participants' task is to design a hot air balloon. You need to tie a long thread to it to make it easier to control. Then using the created aircraft you need to move various light objects from one end of the room to the other. For example, small construction parts from which you need to build a house.

10. “The most attentive”

Props: clothespins (about 30).

Clothespins are attached to any objects in the room. The participants' task is to collect them as quickly as possible. Whoever finds the most clothespins wins.

11. "Treasure Hunters"

Props: a bowl in which various grains and several larger objects (beads, buttons or shells) are mixed.

Participants are blindfolded with a scarf. Their task is to find treasures by touch. Who is faster?

12. "Clip"

Props: everything you need to stage a video.

Teams need to put on a video for any song within a certain time. After time has expired, the teams show what they have done.

13. “Fashionable verdict”

Props: everything that can be useful for creating clothes - old T-shirts, shorts, ribbons, tape, threads, needles, paper.

Participants are divided into pairs: designer and model. The designer uses scrap material to create a costume that the model will present. Everyone will be a winner in this competition, but in different categories (for example, “the most terrible costume” - about a mummy costume).

Any game will be interesting and fun if adults not only organize, but also actively participate in the events, setting a good example. After all, laughter is contagious, and good mood transmitted by airborne droplets. This means that you need to laugh and have fun more often so that the children have a good time!