On which vehicle to raise the stat in wot. How to increase your win rate and efficiency in World of Tanks? Give up the twinks

Having spent about 31,000 battles in World of Tanks over two and a half years, I have formed my own opinion about one of the most controversial topics in the game, which I will try to convey to you.

So: I am sure that the Wargaming conspiracy does not exist. Doesn't exist at all - from the word "absolutely".

A player's winning percentage is influenced by two things: psychology and mathematics. There are simply no others.

Factor number one: PSYCHOLOGY.

The game of all players without exception is influenced solely by psychology, or rather, emotional condition each specific player in each specific battle. Let me explain.

The entire audience of players can be divided into two groups: the so-called “shkolota” (I’m not trying to offend anyone, I’m not trying to convey a negative meaning - I’m just using a common term) and “fathers of families.”

1. First group- these are people from ..... years old (I even met 6-year-olds) to 18-22 years old. I base my conclusions about observations of this group on the example of the play of my 12-year-old son and his friends. They are not interested in winning percentage as such. They have heard about him, they even sometimes look at him - but, in general, they don’t give a damn about him. They have a specific small goal - to get to Y tank....kill Z car.....install a new gun.... They enter the battle only to gain experience - and it doesn’t matter how much exactly. They are not interested in the strategic result, they do not count on a few steps forward - THEY NEED THAT TANK URGENTLY! The main thing is that sooner or later they will get it - that's it! They don't have the psychology of a winner - they have the psychology of a recipient. Moreover, they are ready to get it at any cost. If you try to explain to them that playing to win will bring more, they understand, they themselves are even ready to give examples from their own practice of successful battles - but..... "I'll go ride a tank, gain experience"... That's it! This is not their problem - it is the problem of us, the elders, that we have missed a generation: the psychology of winning fighters has been replaced by the psychology of user-consumers. They just want the final product (without setting grandiose goals, the immediate result is enough for them), and do not think about the effectiveness of the effort/time/etc. But this is too deep a question to discuss here.

2. Second group- more complicated. People over 20 years old. Imagine that someone comes home from work. Tired. He has that winning mentality, he has strategic thinking - but he fought all day and he is tired. Just physically tired. He wants to relax - and he found his version of relaxation in the game. He disconnected from the world - and went into the hangar.... He remembers the goal that he set for himself a week/month/year ago. He values ​​his time and energy - but he is tired! Or drunk (which does not exclude fatigue). Or he had a fight with his wife and takes out his irritation here. Or too relaxed after a stormy date. Or... yes, a million such “or”! All this in one way or another affects his physiological state - reaction, speed of thinking, perception of colors on the screen, speed of decision-making in the game, etc.

And now this hellish mixture spills out into the vastness of the random area. Someone is hunting for a specific tank (because the goal is “Expert”); someone is gaining experience on a device that they are not passionate about; someone gave their girlfriend/brother/neighbor/mother-in-law a ride; someone is talking on the phone; someone is irritated beyond measure, and someone is absolutely happy.... there are a billion options! But don’t forget - everyone is in their own individual psychophysical state. Everyone has different goals in this fight - and often these goals directly contradict each other.

And what do you want in this mess? It’s easier on the Civil Code: everyone has one, common goal. In addition, people know each other - and it is possible to predict with a high degree of confidence which of the clan members will behave how they behave. And the very preparation for the battle at the main battle forces everyone to tune in, if not to one, then to several parallel emotions. None of this will happen in random.

There is only one conclusion from all this: the team with more people with similar emotions will win. And the balance of equipment has nothing to do with it - now this parameter in the game is configured, in general, quite competently, and teams are selected approximately equal in terms of performance characteristics.

(Of course, the age limits are given purely conditionally - it is impossible to determine them absolutely precisely. As well as the division of players into two groups was made only in the interests of this article, to clarify the idea).

Section 2: MATHEMATICS.

There is a strong belief in the game that it all comes down to an average of 49% wins, the same number of losses, and 2% draws. This opinion is supported, among other things, by the developers (or formed by them - it doesn’t matter here) and is generally accepted, so let’s take the numbers as truth.

All the players studied (or are studying) at school, therefore, anyone can understand and double-check the calculations.

At the first stage of his presence in the game, a person, by definition, cannot play well (of course, there are all sorts of unique ones, but their number is insignificant). (I personally consider the first stage to be 4-4.5 thousand battles. Around this time, he acquires the first “top” and begins to understand at least something about the game). There are a lot of explanations for this - lack of knowledge of maps, tactics, technical characteristics, lack of experience in reacting with lightning speed to situations in battle, etc. In the end, his thoughts are focused on getting the coveted IS-7, and he cares very little about statistics - he is in a hurry to jump out of the battle and go to a new one. Based on all the above figures, we get the following picture:

Fights - 4500
Victories (49%) - 2205
Draws (2%) - 90
Losses (49%) - 2205

Here he thought about his own statistics, and decided to raise them. From the point of view of players, a person with a 53% win rate or higher is considered good. With 2% draws, his losses will be 45%. Interest is a good thing, but let's calculate it in absolute numbers. If he immediately achieved a 53% win rate, the picture would look like this:

Fights - 4500
Victories (53%) - 2385
Draws (2%) - 90
Losses (49%) - 2205
Difference - Wins +180 (8.16%), Draws 0, Losses (45%) -180 (8.16%)

But in this case there is one more figure in absolute terms: the difference between victories and defeats. In the example given, it will be 2385 - 2025 = 360 battles. If the player maintains this difference, then by 10,000 battles conducted it will amount to a completely dismal figure for him ((((10,000 - 10,000*2%) - 180)/2 + 180) / 10,000) = 49.9% victories

Therefore, to achieve a result of 53% (including 10,000 fights), he will need to achieve a win/loss difference of 800 fights. For 5,500 upcoming battles, he will have to win ((((5,500 - 5,500*2%)-800)/2) + 800) = 3,095 battles. Or 56.27% of upcoming contractions.

Over time, the player’s ability to play World of Tanks (the so-called “skill”) grows, even if he does not strive for it. He remembers the cards, gets used to this or that tank and its behavior, studies successful moves, penetration zones are memorized, etc. Some people have more skill, some less, but they have it. It's like a muscle - you can pump it up in the gym with the help of hardware, or you can accompany your wife to the store every day and carry full bags; In both cases, the muscle tissue will be strengthened, the only question is the degree of its development.

However, as in the example with muscles, skill itself cannot grow in leaps and bounds. It just doesn’t happen that way - this is not the price of Gazprom’s securities on the stock exchange. The process is underway progressively, with a slight increase. But I really want to raise the numbers in the statistics... And what does the player do if this desire prevails? Looking for options, one of which is playing together with companies. As practice shows, this is enough effective method to increase the percentage of victories (but in the realities of World of Tanks it is often not related to the growth of personal skill), which is illustrated by the data in the information about the accounts of “extras”. (Here we will not touch upon the topic of the so-called “twinks”, since the process of developing such a character initially starts with more favorable conditions in the form of high skill and existing gaming experience). The most interesting thing is that when analyzing the reasons for the success of increasing statistics in companies, we will come to the issue of psychology, i.e. section 1.

It would seem like a vicious circle? No, ladies and gentlemen - I would call it closed system, in which two equivalent factors organically complement each other: mathematics and psychology. And there is no Bloody Wargaming conspiracy regarding players - there is not one objective reason, which would force the company to do so. And there is no mechanism that can, in a matter of seconds passing between pressing the “Battle!” and the beginning of the countdown, collect and analyze the psychophysiological state of hundreds of thousands of players ready for battle; but then you also need to distribute them so that they are in conflict with each other, taking into account the skill and balance of equipment... This is simply NOT needed for any Wargaming.

So calm down - all your statistics depend solely on you and your actions in World of Tanks.

Good luck on the battlefields, tankers!

Introduction

How to increase your win rate in World of Tanks Blitz? The topic is very important and relevant for many players who would like to know how to do this. Now we'll talk about the basics. What do you need to definitely start increasing your win percentage? Well, there will also be advice from me personally.

What does it take to win?

The most important thing is that you will need this desire to win, the desire to develop, think in battle and benefit your allies. You will also need good initial statistics, which will mean that you generally know the basics of the game and play well. Look at your statistics, if you have less than 48% victories and a small number of fights, then it is too early for you to think about the percentage of victories. You need to read the guides, learn some tricks and tactics for playing different maps And different types technology. If you have a good understanding of the game, you know the cards well and are more or less versed in tactics, your statistics are not entirely bad and you are generally filled with the desire to develop and increase your win percentage, then I will help you. What is needed? As a solo player you will never be able to have a high win rate. Of course there are exceptions, but these are very rare cases. So to achieve the goal you will need a platoon. At the same time, the platoon should be made up of people who want to increase the win rate with you. Friends who are obsessed with this idea. Even with not very good statistics, having a partner in the platoon, you will definitely achieve a high percentage of victories! Of course, not right away, but over time you will learn to play together, win and achieve everything!

You'll probably ask: "What, now you can't play solo at all?" No, of course, you can still do this, although you must conduct most of the battles in a platoon. When playing solo, remember that your win percentage for a session or six battles should not fall below the critical point (your overall win percentage). If total percentage 50, and the session turned out to be 30, you understand there is no point in playing further. You need to either stop or change equipment, look for a platoon. You can't keep merging any further. But what if you don’t have friends who play well and don’t even have an idea where to get them? I can suggest you look for such people in the battles themselves, if you notice that a player performs well in battle, then do not be afraid to write to him in the chat after the battle and add him as a friend, perhaps he also needs a person with whom he could win more often. In general, look for players similar to you with a desire to work hard, win, play as a team, and increase your win percentage. And I am sure that in time you will succeed.

Which tanks are best to choose for playing in a platoon?

Many players level up one specific branch of technology, level it up to level 10 and immediately start leveling up another branch. Thus, it is unlikely to have a high win rate. Constantly playing on stock vehicles, you are unlikely to find a good platoon leader playing on the same stock vehicles. Your efficiency drops seriously and so does your win rate. Of course you can pump new technology, but if you are still serious about increasing your statistics, you need to select a certain level, tank and constantly play on it. You will study the tank thoroughly, understand all its good and bad sides, upgrade the crew, install all the equipment. This way, once you fully understand one machine, you can start bending. The tank should be good in its time.

Which tanks are considered navigator tanks?

A long time ago, a certain opinion was formed about each tank; many tanks are considered bending tanks, others not so much. Remember, every opinion is subjective. Think your way. The same tank different hands can kill everything that moves, or die in the first minute of the battle without breaking through a single target. From the sixth levels, I recommend taking the Hellcat, KV-1S. At level 7 you can choose from T29, IS. Of the 10 levels T110E5, IS-7. In general, choose the tank that you like, the one that you can play best on. Platoon comrades should also play on good technology with all modules and equipment, in no case stock! The crew must be top-notch. This way you will get the maximum effect from the platoon, ending up with stock players who are simply pumping up the next branch. To play in a platoon, you should choose tanks that are similar in style of play - all medium, tank destroyers or heavy. It will be easy to interact with each other in battle. It is also worth noting that tanks of levels 7,8,9 very often end up at the bottom of the list. This is very sad. Choose tanks of the 6th level or 10th. Premium cars of level 8 and below (Valentine II, Matilda IV, etc.) are also suitable. Moreover, if you do not have a premium account and premium equipment, you should pay attention to level 5.6 tanks because of their good farm abilities, you will not leave minus silver, and this is very important.

How do you still win?

First of all, play extremely carefully. Don’t think that since you are in a platoon you need to press and attack all the time. At the beginning of the battle, take a defensive position and wait for the enemy to act. You've probably noticed that the extras play extremely carefully, they are in no hurry and often sit on the defensive. And this is not just like that. The cost of a mistake can be too high. You go somewhere, and they will simply dismantle you for scrap metal. Therefore, think 500 times before going anywhere. If you are confident in your abilities, you know what and how to do, the flag is in your hands. Well, if not, better wait. Nobody is pushing you forward, coordinate your actions with the platoon, come to an agreement. Perfect option, when you have a voice connection. It's much easier, faster and more convenient. Many players rely heavily on luck. In World of Tanks Blitz you shouldn’t count on luck, everything depends on you and the great Belarusian random! Try to drag yourself and in a platoon. Two people from the top seriously influence the outcome of the battle. Even if you are at the bottom, do everything to win and then you will win. The main thing is not to be discouraged, be determined for a good result! Analyze every loss, your strategy, technique, survival.
Good luck on the battlefields!

→ What do percentages mean in world of tanks

IN world game of tanks, the win rate is a subject of endless debate. Some people argue that winning percentage means nothing. Other players attach great importance to the percentage of victories in battle in wot.

There are different percentages of world of tanks. Let's briefly discuss each of them.

Win percentage. This concept has become firmly established in the terms world of tanks. No matter how many players prove that it is impossible to achieve a winning percentage that is good for wot alone in random, few people listen to their opinions. Without a high win percentage it is almost impossible to get into a good clan. For example, the clans of the world of tanks set their threshold in the world of tanks percentage of victories required to join their ranks. For some it is quite feasible - 50%, for more serious clans the bar starts from 53 and 55% of victories. The top clans that own lands on global map, the request for the winning percentage could be 60%.

It is important to find out how the candidate prefers to play - in companies or in random battles. In a platoon or alone. Does he pump himself or use the purchase of gold and free experience. Most often, permanent members of good companies have a very high percentage of victories in wot battles (58-60% and above). But the winning percentage of such a player can only mean that his company has a good commander, and the player himself knows how to listen to commands. It often happens that in random battles such players show a complete inability to fight normally without the usual orders of the commander, that is, to think with their own heads.

If a player’s World of Tanks winning percentage is achieved exclusively in random battles and is 55% or higher, and he has good wot rewards, then it is generally accepted that he is a smart and proactive player who can take independent and right decisions in short time. But this view also has a downside: such a player in the company may consider himself an independent fighter and poorly carry out the orders of the company commander. In this case, he will let the team down, and it is better to replace him with a fighter who has poor world of tanks percentages, but who will obediently follow orders.

But most often there are players who play equally successfully in random battles and in companies, and also have numerous wot awards. And such a fighter is a real find for the clan, who will significantly strengthen the team.

Lesion rate and survival rate. These indicators are least often paid attention to. The percentage of defeats is important only when it exceeds the percentage of victories in the battle in wot. This means that the player is most likely either very unlucky or completely unable to play.

Hit percentage. This indicator also causes a lot of controversy. In world of tanks, hit percentages are considered one of the parameters by which a player’s effectiveness in battle can be judged. However, many players like to shoot for luck. Especially if the tank’s gun has a quick reload and a lot of shells, then it would be a sin not to fire on the move at a distant target. If you miss, that’s okay. But sometimes such stray shots cause damage, and in battle it is important to use every opportunity to remove as many hits from the enemy as possible.

The “Sniper” award in wot is strongly related to the hit percentage. If, despite a low hit percentage, a player has a lot of "snipers", then you can be sure that this player will hit 9 times out of 10 when necessary.

Statistics in Word of Tanks are of great importance for those players who want to play in a team and participate in company and clan battles. It is the percentage of victories and efficiency in the game that attention is paid to when recruiting people into these units. Since when starting to play this game, most players did not pay attention to these numbers of great importance, then all indicators slid down. And only now, having gained experience, players begin to ask the question: how to increase the winning percentage in world of tanks?

Single player game

At the very beginning, you need to clarify that stock equipment cannot help you in this matter; you need to play only on fully upgraded tanks. Only in this case will you get the full benefit from the machine (speed, damage, penetration), be as effective as possible in battle and bring greatest benefit to your team. By the way, not only getting frags is considered useful. The total amount of damage dealt, exposure of enemy tanks, capture of an enemy base, or failure to capture your base also plays a role. Your task is not to merge under any circumstances and to hold out as long as possible.

Do not rush to despair if there are very few of you left or you have little health. Even in a seemingly critical situation, you can drink the blood of your enemies well. To do this, you must know the advantages and disadvantages of not only your tank, but also the enemy’s equipment. Knowing the tactics of playing on different maps will also help. The main thing is not to rush; sometimes it is better to look at the enemy’s maneuvers before taking any action.

There is another nuance that will allow you to increase your winning percentage. At the beginning of their career, many players buy different tanks entry level. For example, just to try for comparison. But at this stage, playing skills usually do not allow you to achieve good results, and all this is reflected in the statistics. Therefore, you need to go back to the basics and continue to play on them. Firstly, yours financial condition will allow you to immediately bring your car to the top, and secondly, in battle on low levels you will meet many newcomers who can be easily destroyed.

What tanks are best to take? Of course, you can increase the victory percentage using any vehicle, but the most effective class of vehicle for these tasks is still one with a reduced level of combat. Install the reindeer meter and simply view the setups of both teams. It turns out in 90% of cases that players who go to random, for example on the IS-6, have at least 50% of the battles. To get nice statistics, don’t hesitate to play at 5-6 levels, and sometimes at 4.

Playing in a platoon

A great opportunity to increase your win percentage in game statistics is to play in a platoon. You can either create a platoon yourself, or join one already created by someone. When creating a platoon, do not put demands on candidates that are much higher than your statistics. The best option is if the team includes your friends who share your aspirations. When creating a platoon, it is better to choose tanks of the same class, preferably other than light tanks, because this increases the likelihood that you will get to higher levels. If you all entered the battle together, this does not mean that the three of you will shoot everyone right now. You just need to do one task together. For example, three can easily protect an entire direction and the enemy’s attack will choke. You must agree with each other before taking any action. Don't forget to upgrade your crew. It is better to choose tanks of level 6 (you won’t spend a lot of money) or level 10 (the best equipment).

In general, we figured out how to increase the win rate. But remember that the main factor influencing your statistics is not any secrets or an invincible tank, but your playing skill, which will make any tank so.

Number of victories in battles or win percentage– one of the important indicators World of Tanks game statistics. When selecting a candidate for company or clan battles, commanders most often evaluate these numbers. But here an unpleasant detail begins to emerge. Starting his “combat journey”, the player did not pay any attention to this and his statistics are in a “deplorable state”. After this he begins to be interested in the question how to increase your win rate in WoT? The "stat" in WoT is not easy to fix. But it is possible. You just have to follow a number of recommendations.
At the beginning of the game, most "tankers" try out different techniques, but then stop using them. But, as a rule, the low data obtained from it reduces the overall statistics of the player. At this point the player wonders how to increase your win percentage. There is only one option as a way out. You will have to return to the “abandoned” tanks and play on them. Moreover, you will have to fight well, increasing the percentage of victories.

Platoon to help you

Playing with two or three players in WoT makes it possible to better coordinate your actions. 3 players on a tank destroyer are able to organize a coordinated defense of the flank and prevent the enemy from breaking through the defense. Two or three medium tanks are able to disrupt all the enemy’s plans and completely paralyze his forces. And a passage along the flank and access to the rear, where defenseless artillery is located... Victory for the team will be guaranteed.

Returning to the sandbox to increase your win rate

Exactly this way and no other way. You'll have to buy tanks of tier 1-2. Equip them with all sorts of additional equipment and go ahead. Some people may not like this return to the past. Of course, everything is long behind us. But if a player sets out to raise these cherished winning percentages, then he even needs to take such measures. For what? At low levels, most players are newbies and defeating them will not be difficult.

Play what you like best

Each player has their own preferences. Some people like the American Sherman, while others are crazy about the AMX 50 100. Another recommendation would be like this: try to play the technique that you like the most. It’s a pleasure to play on it, and the results will immediately show. And you can read it on our website. There is also .

Stock is not for us

A tank with initial characteristics causes boredom and disgust. It is impossible to get on it good performance, the stock gun has low penetration and damage data. The weak engine and chassis do not allow the full potential of the equipment to be used. The World of Tanks game provides an opportunity to solve this problem. All modules can be studied immediately after purchasing the car. This requires free experience. Complete modernization will immediately affect the results and, accordingly, the percentage of victories will rise.

Crew 100% is a good way to increase your win percentage

The same applies to tankers. Their experience and skills must be at high level. You can use the game currency “silver” and “pump up” your warriors to 75%. But this won't be enough. The best option– spend your gold reserves and get a fully trained crew that will show in battle what they are capable of.

To reach new heights in World of Tanks, you need to pay attention to your education. You need to study tactics and strategy, carefully analyze replays of battles provided by extra players. Accumulate information about the features of a particular technique. And, of course, apply the acquired knowledge in practice. Play and win, and then the cherished goal of becoming a “statist” will be achieved. We hope our article helped you understand the issue. how to increase your win rate in WoT.