Competitions and games for the holiday. Interesting comic competitions at the table for a fun company

Here are a collection of win-win and universal games that will fit well into the program of almost any holiday and will bring pleasure to participants and spectators. Among them there are already known, but still favorite entertainments, there are also relatively new ones .

Proposed the best games and competitions for any holiday- simple and cheerful, which are designed for companies of various compositions and ages, and, as a rule, go off with a bang everywhere. They can be safely carried out as friendly parties, and at corporate events, without fear of embarrassing or putting anyone in an awkward position. These are games, and there are more than 20 of them here, just for fun and to raise the festive mood!

1. Competition for the holiday “It is forbidden to laugh at monkeys!”

Everyone who wants to play joins the leader in a circle. Men alternate with women. The main condition that participants are warned about is not to laugh and repeat everything after the presenter!

The presenter begins: with his right hand he takes the neighbor on the right by the left ear. Everyone else does exactly the same. Then the leader takes hold of the right knee of his left neighbor with his left hand. Then, without letting go of his neighbors, he tries to squat or jump on one leg. Everyone repeats. Those who laugh are removed from the field.

Then everyone starts over, only the leader needs to take completely different places of his playing partners. The more unexpected the combination, the faster the winner will be determined. By the way, make an exception that the presenter is still allowed to laugh.

2. Competition for the Tic-Tac-Toe holiday with a surprise.

This game is for activating holiday fun.

Prepare the playing field for “crosses and toes” in advance, numbering and hiding a phantom (task) with each square. It will open when the player “puts” a cross (the host then has a zero). By the way, there is no need to split into teams. Just arrange a game between the host and the guests.

What will the tasks be? For example, “Dance a striptease” or “Drink a glass of vodka,” and the like. Instead of forfeits, you can assign a gift to each cell, but only the winner will receive it and only from the winning line.

3. Cool game "Raskolbas".

For this game you need fake sausages or sausages that are attached to a belt and cubes. You also need to mark the gate with something.

By swinging the “sausage” and hitting the cube with it, the player must drive it into the goal. In this way, you can play for a while, or you can gather two teams and arrange a friendly match between them.

4. "Casanova".

This game is played exclusively by men, five to seven people.

Each participant is given an inflated balloon in the shape of a sausage and a felt-tip pen. Of course, the ball in this case acts as a “phallic symbol”. And every man should have time to draw as many female figures as possible on it. Players are given two minutes to do everything.

The one who has the largest number of female silhouettes, and therefore “victories”, wins and is recognized by the local Casanova.

5. "Modern Superman."

, the approach to it could be like this:

Presenter: “We all know very well that in our lives a real man must build a house, plant a tree and raise a son. Nowadays, people interpret this truth as follows: a man must “plant” a liver, grow a belly and “build” a wife and mother-in-law.” Are there anyone willing to defend the title of real men, Superman? Four to five people will be enough.

For them, the presenter announces the following tasks:

- to “plant” the liver, players are offered to drink a glass of vodka quickly through a straw (or a more gentle option - a liter of juice through a straw);

We will grow our belly at the expense of balloons, quickly inflate, tie and place under shirts, then offer to play one round of sumo wrestling. The players, split into pairs, begin to bump their bellies. Whoever's stomach "bursts" faster in a pair loses.

For the third test, players are given two minutes, during which they must go to the guests and have time to touch (as if to push with their shoulders) as many women as possible - the “marked” ladies stand in a row behind the player. Whoever lined up the most women in a row won.

We announce Superman based on the results of three rounds.

6. "In one team."

For more excitement, we suggest making a bottle of alcohol the main prize in this game. And, most logically, the participants in the game will be men. If women also want to compete in competitions for the main prize, then it is better to equalize the chances, let the lady compete with the lady.

In advance, the toastmaster should prepare several “harnesses” from wide and strong braid. For example, a “harness” can be made like this: cut the braid one and a half meters long, fold it in half, stepping back from the middle 40 - 50 centimeters, sew a transverse strip to both ends so that you get a wide loop - it goes over the head. The cross ribbon will lie horizontally on the chest, and the free long ends are brought back.

You need to “harness” two people into one “harness” (they will look and pull in different directions), and put a bottle for each on his side. At the leader’s command, everyone pulls in their own direction to prevent their opponent from taking possession of the prize and to quickly reach it themselves.

The winners are determined by themselves - whoever was able to overpower his teammate won.

7. "Bag with a surprise."

The players stand in a circle, the leader with a bag in his hands too. This bag contains panties, T-shirts, knickers, long johns, bras large sizes, headbands and other props (pack the contents of the bag for a specific company).

When the music starts, the presenter hands one of the players a bag, who passes it on. The music stopped - the one in whose hands the bag takes out the first thing he comes across and puts it on himself. The music started playing - the bag went from hand to hand. And so on until the bag is empty. Then you can arrange to congratulate the heroes of the occasion, performed only for dressed up guests - ditties, dance, etc.

8. "Thrice tied."

Couples are invited for this little fun, consisting, of course, of a lady and a gentleman. Moreover, the ladies are blindfolded, but they first explain that it is in this state that they must tie their partners three bows in three different places. Of course, this is a difficult task even with open eyes, so women need to be asked to use their imagination (for example, hint that any prominent part of a man’s head - ears, nose - can become a place for a bow).

The winner is the one who completes the task faster than the rest.

9. "Rabbit family."

Couples participate in this game: men will be “rabbits” (dressed up with ears, shirtfronts and tails), and women will be “rabbits” (dressed up with ears, skirts, tails).

Presenter: “We know well that rabbits are excellent family men and reproduce very well. Everyone knows this, but no one has seen how it is done. But now we can observe the process.” With these words, the players are given balls and markers. Rabbits and female rabbits will have to break into pairs and start producing offspring: one inflates the balloon, the other draws a baby rabbit on it.

Whichever couple makes the most “children” in three minutes wins.

10. "An angler's dream."

For this game, the presenter needs to have: 2 children's rubber pools, about six - seven improvised fishing rods (we make them from wooden sticks, fishing line and rings from a children's pyramid instead of hooks). Naturally, it is not crucian carp and pike that are “launched” into the pools, but a dozen and a half bottles of beer, champagne, vodka, wine and the like.

From among those willing, we recruit two teams, four people per pool. We hand out fishing rods and loudly warn that players only have one minute to fish. If any of the players managed to fish out the bottle, they take it for themselves. If they didn’t have time, it means they will be left without a souvenir.

11. "And where am I?"

We select four participants and pin signs on their backs with the names of a variety of public places, for example, a public toilet, a dormitory, a bathhouse, a clinic, a beach, a store, a housing office, and so on. (Other options: pre-trial detention center, strip bar, nudist beach, gynecologist's office, cinema, Intim store, roller coaster, stadium, tourist center). We place the players with their backs to the guests so that everyone can clearly see everything.

The intrigue of this raffle game lies in the fact that the participants themselves have no idea what the contents of the signs are glued to their backs. At the same time, the presenter “torments” them with questions: how often do you go to this establishment? What do you need to take with you to feel comfortable in this establishment? Do you need training to do this? Do you need helpers during this activity? What song comes to mind when you're there? Who do you usually go there with?

Of course, it turns out funny, because the players answer, so to speak, from the “lantern”, the winner is determined with the help of the guests who support the player they like with their applause, the rest also need to be encouraged for the fun they bring.

12. "Schumacher".

To play, you need to stock up on five children's cars, with thick ropes of at least three meters tied to them, with simple pencils tied at the other end.

Five players stand in one line, they are given the end to which the pencil is attached (we place the machines so that the entire rope is unwound). The task is explained: at the command of the leader, the candidates for the title of great racer begin to wind the rope around a pencil with both hands.

The winner will be the one who winds the rope around the pencil first, and therefore drives his car closer to himself.

You can also determine two more prizes and shower the winners with champagne.

13. "Baba" for the teapot."

This is a fun game. Two teams can participate in it - four men and one woman each. The lady, naturally, will be that “woman” for a teapot, and the men will dress her up. Take care in advance of two huge skirts, sewn according to the “sun skirt” principle, two caps, kokoshniks or fluffy bows; shawls and mittens - oven mitts - will also come in handy - everything to make the “woman” look elegant.

We place the lady at one end of the hall or room, and the men stand at the other. At the leader’s signal, the first player runs to the “woman” and puts a wide skirt on her, after which he returns to the “start”. The second participant puts on a kokoshnik or other headdress and returns. The third covers the “woman” with a shawl and also returns to his comrades. All together they again run to the “woman” and climb under her skirt - after all, they are the very teapots on which the famous “women” sit and, as a signal of readiness, shout “And we are already having tea!”

If the people are not too drunk, then the following moment can be made a condition of the competition: men lift their “woman” and carry her to the finish line (the place where the men originally stood). And if the gentlemen managed to reach the condition, then better health beautiful ladies should not take risks and limit themselves to “climbing under the skirt.”

The winner, as in any relay race, is the fastest and most agile.

14. “Gathering our will into a fist.”

For this competition we need newspapers according to the number of participants. Then the presenter sets the tone for the competition and says that usually a real man, upon learning shocking news, does not cry, but gathers his will into a fist and makes efforts to correct the situation. Let's imagine that the participants learned this unpleasant news from these newspapers.

Task: with one left hand (put your right hand behind your back), at the command of the leader, collect the newspaper into a fist. Despite its apparent simplicity, this task is quite complex. The winner is the one who manages to be the first to crumple the entire sheet in his left hand.

15. "People's choice."

In this case, two people will be needed. These should be active and not particularly shy men. They are given the task: in three minutes to agitate for themselves the largest number of “voters”: kiss as many people on the cheek as possible more women and shake hands with as many men as possible. At the same time, guests are warned that when they are kissed or shook hands, they go into the hall (on stage) and stand on the side of their candidate.

The second round is the creation of an “image”. Naturally, the lucky “candidate” will be the one who managed to “recruit” into his ranks a larger number of people who are ready not only to stand behind their candidate, but also to present him in his best light - to dress him up, literally taking off all the best.

Whose team wins is decided by the applause of the other guests

16. "King of the evening."

This funny game with a catch. The presenter announces the competition for the title of “King of the Evening” is open, then says that, according to the readers of Forbes magazine, one of the indispensable qualities of a real man is the ability to kiss the hand of women in the most gallant manner and shake it firmly with men. Of course, tipsy gentlemen will really want to show off, so the presenter must announce that he is timing the time, and the men are in a hurry to collect as many handshakes and kisses as possible.

When the time is up - two or three minutes - the presenter announces that, according to the same magazine, a real man, and especially a king, never fusses (he singles out the most leisurely and imposing among the players), and therefore becomes the “King of the evening”, asks , what is the name of the unhurried guest and hands him the crown.

17. "The Sultan and his wives."

For this competition, you will need to call two men from the audience, who will independently select a harem of six to eight “wives.” Then, each of them, together with his “harem,” will compete for the title of best sultan.

Feed your sultan. The presenter brings out Balloons, threads and scissors. The sultans wear huge trousers. Assignment: in the three minutes allotted for this test, the girls must inflate as many balloons as possible and stuff them into their “husband’s” trousers. The fatter the “sultan”, the more caring his wives are. To find out whose harem won, the presenter takes a needle and pierces all the balls in the pants of the royal spouse. The spectators count their number in unison. Number inflated balloons written down on paper.

Sultan's love. They say that in harems not a single wife is offended by attention - it is necessary to demonstrate this. The “Sultans” must quickly kiss each of their wives on those two delicious places on their female body that the “husbands” like most. The point goes to the fastest one. (you can see other kissing competitions)

The most promising. It would be nice to find out what everyone's reserves are in terms of increasing the harem. Each sultan nominates his favorite wife, and at the command of the leader, he begins, quickly moving around the hall, to kiss all the ladies who come across his way. The beloved wife runs behind and keeps count. The one who managed to kiss the most girls earns a point.

The winner in the Sultan's competition is determined by the number of points earned by men - he gets a prize, but both "Sultans" receive kisses from their "wives" and applause from the audience.

19. "Invisible clothespins."

We call five couples consisting of a man and a woman. We give the ladies an unlimited number of clothespins and explain that in forty-five seconds they must attach as many of them to their partner’s clothes as possible. This task will be the first round of the competition. After forty-five seconds, we count the clothespins: how many of them were on the player, the number of points the pair earned.

In the second round, you need to blindfold the ladies and, while the presenter explains to them the further plan of action, his assistants change partners' places. And the task for the girls is simple: in the same forty-five seconds, remove from the gentleman everything that is attached to him. I mean, clothespins. Whoever withdraws how much will earn that much.

The winner is the pair that, based on the sum of attached and removed clothespins, scores the most points.

20. "Cavaliers pay."

This competition is for. For this, the presenter needs special props: for ladies, belts with a huge wallet made of thick fabric attached to the front, and for gentlemen, belts with huge banknotes (the size of a landscape sheet) attached (not rigidly).

The essence of the game is that male players with “bills” tied in front must get into the “wallets” of their female partners. Naturally, using your hands is strictly prohibited. In principle, the pair that manages to complete this task faster than the others wins.

For less “solvent” gentlemen, you can make another version of this game. Tin cans (or plastic buckets) are attached to the ladies' belts, into which the men throw the change they receive from the host. The couple with the largest number hits.

21. "In position."

A long-known game in which men have to feel all the inconveniences of an interesting position. To create the illusion of pregnancy, each participant has a large balloon.

Then a box of matches is scattered on the floor, on command everyone begins to collect matches - bending over each one separately. Whoever collects the most matches wins.

22. Ageless "Crocodile".

In general, this is a toy known to everyone on television called “Crocodile”. But here you can add some of your own twists.

Those who want to play are divided into two teams. One of the teams thinks of a word, which, accordingly, becomes known to one of the opponents. His task is to use gestures and facial expressions to explain to “his own people” what the group of competitors is planning.

The “raisin” in this case will be that the theme for the riddle is determined by the presenter. He prepares cards with topics. The explanations for the names of dances and sports look especially funny. For example, “aerobics” or “rowing”.

If the players are smart, then after the first round you can move on to making whole phrases and aphorisms, like “everything flows, everything changes.” The winners are determined by the number of words guessed.

23. "Photo composite".

For this entertainment, two pairs of players and assistants are called to help the presenter (who will write down pluses and minuses in the “questionnaire” of each player, depending on the correctness of the answer). A game of attentiveness, it is proposed to check how the participants cope with the task: create a composite photo of their partner. But we announce the task after we place the players with their backs to each other, so that there is no chance to prepare and specifically remember something.

Then the host invites the players to concentrate and imagine each other in detail and begins to ask questions. The first question is a warm-up: what is your partner's name? Naturally, everyone answers it.

Second question: what color are his eyes? Then: what color is the hair; Let’s clarify how long they are (this is the third and fourth questions).

Then there are questions that would help to recreate the person’s appearance: does he wear a watch, what fingers are he wearing rings on, what color is the tie (dress), is there any jewelry hanging around his neck, the style of trousers/skirts, model and size of shoes. In general, it is best to ask about little things that are not always obvious. The more interesting it will be to play. Total quantity - 10-15 pieces.

The winner is determined by the number of matches with the original.

One of the important components of a fun and exciting holiday is active games and original competitions that do not allow anyone to remain on the sidelines and unite all party participants. Best games and the competitions presented here will decorate any holiday, adding enthusiasm and humor to it.

Especially for the site

We offer you a rather interesting and funny competition for corporate events. The participants turn away from the rest of the employees, and the presenter broadcasts signs with inscriptions of certain places on their backs. You can’t spy and give hints, otherwise it won’t be funny. After all, no one wants to ruin the fun. The task is very simple in essence. A person, without seeing what is written on his back, should try to describe how he first came to this place. Options for places may be different, let's look at just a few examples. Participants are required to give funny answers.




The first employee says “Sobering-up station”, the second one says “Work”. Next in order of priority are “Maternity Hospital”, “Mental Hospital” and “Sex-Shop”. The first question is: “How did you first end up there?” Some answers are very what are called “on topic”. The first participant from the sobering-up center responds with words from the Caucasian captive “Barbabia Kirgudu.” You can say that he almost guesses the correct answer. And the lady with “Work”, it turns out, just came in by chance. Apparently she is a very qualified worker, because they hired her right away. It further turns out that the young lady visited the Maternity Hospital for the first time because she came there to work. But the man with the “Mental Hospital” was not very lucky with his parents, because it was his mother who brought him there by the hand. Well, the man from “Sex-Shop” flew there by helicopter – very original way transportation.

The next question is: “What attracts you there?” And the first participant mystically again almost guesses that life simply brought him to the Sobering-Up Center. And the lady goes to “Rabota” because everyone dances there, it’s a very interesting group, but some people are lucky. And the young lady from the “Maternity Hospital” is attracted by the fact that she is paid for it. Yes, maternity capital is not issued in every country. And the guy from the “Mental Hospital” was told that he would achieve success there, because everyone has their own career. To which the last contestant replies that a child can be found there. It’s good that he doesn’t see the “Sex-Shop” sign on his back.

This is followed by the question: “How often do you go there?”, “How do your friends and family feel about it?” and “When are you planning to go there next? “The above example illustrates quite well what comical moments can be created when performing this competition.

Funny tasks and games will help you not only have fun, but also get to know each other better, which is especially important in a company where there are many new characters. It is better to select competitions in advance, taking into account the composition of the company and its preferences. And there’s so much to choose from!

In the first part of the article we offer cool funny competitions For fun company at the table. Funny forfeits, questions, games - all this will help break the ice in an unfamiliar environment and have a fun and useful time. Competitions may require additional props, so it is better to resolve this issue in advance.

The competition is held at the beginning of each event. It is necessary to prepare a comic answer to the question “Why did you come to this holiday?” on several pieces of paper. These answers may vary:

  • free food;
  • look at people and show yourself;
  • no place to sleep;
  • the owner of the house owes me money;
  • I was bored at home;
  • I'm afraid to be alone at home.

All the papers with the answers are put into a bag, and each guest in turn takes out a note and asks a question loudly, and then reads the answer.

"Picasso"

You must play without leaving the table and already drunk, which will add a special piquancy to the competition. Identical drawings that have unfinished details should be prepared in advance.

You can make the drawings completely identical and not finish drawing the same parts, or you can leave them unfinished various details. The main thing is that the idea of ​​the drawing is the same. Reproduce sheets with pictures in advance using a printer or manually.

The guests' task is simple - finish the drawings the way they want, but use only left hand(right if the person is left-handed).

The winner is chosen by the entire company by voting.

"Journalist"

This competition is designed to allow people around the table to get to know each other better, especially if many of them are seeing each other for the first time. You will need to prepare a box in advance with pieces of paper on which to write questions in advance.

The box is passed around the circle, and each guest pulls out a question and answers it as truthfully as possible. The questions can be different, the main thing is not to ask too frank so that the person does not feel uncomfortable:

You can come up with a large number of questions, funny and serious, the main thing is to create a relaxed atmosphere in the company.

"Where I am"

You should prepare clean sheets of paper and pens in advance according to the number of guests. On each piece of paper, each guest must describe his appearance in words: thin lips, beautiful eyes, Broad smile, birthmark on the cheek, etc.

Then all the leaves are collected and placed in one container. The presenter takes out sheets of paper one by one and reads aloud the description of the person, and the whole company must guess it. But each guest can name only one person, and the one who guesses the most wins and receives a symbolic prize.

"I"

The rules of this game are extremely simple: the company sits in a circle so that all participants can clearly see each other’s eyes. The first person says the word “I”, and after him everyone repeats the same word in turn.

Initially it is simple, but the main rule is not to laugh and not to miss your turn. At first, everything is simple and not funny, but you can pronounce the word “I” in different intonations and lines to make the company laugh.

When someone laughs or misses their turn, the whole company chooses a name for this player and then he says not only “I”, but also the word that was assigned to him. Now it will be more difficult not to laugh, because when an adult man sits next to you and says in a squeaky voice: “I am a flower,” it is very difficult not to laugh and gradually all the guests will have funny nicknames.

For laughter and for a forgotten word, a nickname is again assigned. The funnier the nicknames are, the faster everyone will laugh. The one who finishes the game with the smallest nickname wins.

"Associations"

All guests are in a line next to each other. The first player starts and speaks any word into his neighbor’s ear. His neighbor continues and in his neighbor’s ear he speaks his association with the word he heard. And so all the participants go in a circle.

Example: The first one says “apple”, the neighbor passes on the word association “juice”, then there may be “fruit” - “garden” - “vegetables” - “salad” - “bowl” - “dishes” - “kitchen” and so on . After all participants have said the association and the circle returns to the first player, he says his association out loud.

Now the main task of the guests is to guess the topic and the original word that was at the very beginning.

Each player can express his thoughts only once, but not say his own word. All players must guess every association word; if they fail, the game simply starts over, but with a different participant.

"Sniper"

The whole company sits in a circle so that they can clearly see each other's eyes. All players draw lots - these can be matches, coins or notes.

All the tokens for the lot are the same, except for one, which shows who will be the sniper. The lot must be drawn so that the players do not see what falls to whom. There should only be one sniper and he should not give himself away.

Sitting in a circle, the sniper chooses his victim in advance, and then carefully winks at her. The victim, noticing this, loudly shouts “Killed!” and leaves the game, but the victim must not give away the sniper.

The sniper must be extremely careful so that another participant does not notice his wink and call him. The players' goal is to identify and neutralize the killer.

However, this must be done by two players simultaneously pointing at the sniper. This game will require remarkable endurance and speed, as well as quick wits to identify the enemy and not be killed.

"Guess the Prize"

This game will be an excellent option for a birthday celebration, because it can be based on the name of the hero of the occasion. For each letter in the name of the birthday person, a prize is placed in an opaque bag, for example, the name Victor - the bag should contain 6 different small prizes for each letter of the name: a wafer, a toy, candy, a tulip, nuts, a belt.

Guests must guess each prize. The one who guesses and receives a gift. If the prizes are too intricate, then the host should give the guests tips.

This is a very easy competition that requires the preparation of additional props - pens and pieces of paper. First, the whole company is divided into pairs; this can be done randomly, by lot, or at will.

Everyone gets a pen and paper and writes any words. There can be from 10 to 20 words - real nouns, not made-up ones.

All the pieces of paper are collected and placed in a box, and the game begins.

The first pair receives a box and one of the participants pulls out a piece of paper with a word. He tries to explain this word to his partner without mentioning it.

When he guesses the word, they proceed to the next one; the pair has no more than 30 seconds for the entire task. After the time has expired, the box moves on to the next pair.

The one who guesses as many words as possible wins. Thanks to this game, a good time is guaranteed!

"Buttons"

You should prepare a couple of buttons in advance - this is all the necessary props. As soon as the leader gives the command, the first participant places the button on the pad of his index finger and tries to pass it to his neighbor.

You cannot use other fingers or drop them, so you must pass them very carefully.

The button must go around a full circle, and the participants who drop it are eliminated. The winner is the one who never drops a button.

Simple comic competitions for a cheerful adult company at the table

At the table, when all the participants have already eaten and drank, it is more fun to play. Moreover, if there are a couple of interesting and unusual competitions that will amuse even the most boring company.

What feast is complete without toast? This is an important attribute of any feast, so you can diversify them a little or help those who don’t like this business or don’t know how to make speeches.

Therefore, the host announces in advance that the toasts will be unusual and must be said while observing the conditions. The conditions written on a piece of paper are placed in the bag in advance: associate toast with food (let life be all in chocolate), make a speech in a certain style(criminal speech, in the style of "The Hobbit", stuttering, etc.), associate congratulations with animals (float like a butterfly, be fragile like a moth, love devotedly, like swans), say congratulations in poetry or on foreign language, say a toast where all words begin with the same letter.

The list of tasks can be increased indefinitely, the main thing is that you have enough imagination.

"In my pants"

This spicy game is suitable for a group where everyone knows each other well and is ready to have fun. The presenter cannot reveal the meaning of the game in advance. All guests take their seats, and each guest calls the name of any film in his neighbor's ear.

The player remembers and, in turn, names another movie to his neighbor. All players must receive a title. The presenter, after this, asks the players to say out loud “In my pants...” and add the same name of the film. It's a lot of fun when someone ends up with The Lion King or Resident Evil in their pants!

The main thing is that the company is fun, and no one is offended by jokes!

"Illogical Quiz"

This little quiz is perfect for lovers of intellectual humor. It is good to hold it at the very beginning of the celebration, while the guests can think soberly. It is worth warning everyone in advance to think carefully about the question before giving an answer.

Players can be given pieces of paper and pencils so that they can write down the answers or simply ask questions and immediately out loud, after listening to the answers, name correct option. The questions are:

How many years did the Hundred Years' War last?

What country did Panama hats come from?

  • Brazil;
  • Panama;
  • America;
  • Ecuador.

When is the October Revolution celebrated?

  • in January;
  • in September;
  • in October;
  • In November.

What was the name of George the Sixth?

  • Albert;
  • Charles;
  • Michael.

Which animal Canary Islands owe their name?

  • seal;
  • toad;
  • canary;
  • mouse.

Although some of the answers are logical, the correct answers are:

  • 116 years old;
  • Ecuador;
  • In November.
  • Albert.
  • from a seal.

"What I feel?"

You should prepare pieces of paper in advance on which emotions and feelings will be written: rage, love, anxiety, sympathy, flirting, indifference, fear or disdain. All pieces of paper must be in a bag or box.

All players position themselves so that their hands are touching and their eyes are closed. The first participant in the circle or row opens his eyes and pulls out a piece of paper with the name of the feeling from the bag.

He must convey this feeling to his neighbor by touching his hand in a certain way. You can gently stroke the hand, feigning tenderness, or hit, feigning anger.

Then there are two options: either the neighbor must guess the feeling out loud and draw out the next piece of paper with the feeling, or pass on the received feeling further. During the game, you can discuss emotions or play in complete silence.

"Where I am?"

One participant is selected from the company and seated on a chair in the center of the room so that his back is to everyone. A sign with inscriptions is attached to his back using tape.

They can be different: “Bathroom”, “Shop”, “Sobering-up station”, “Maternity room” and others.

The rest of the players should ask him leading questions: how often do you go there, why do you go there, for how long.

The main player must answer these questions and thereby make the company laugh. The players on the chair can change, as long as the company has fun!

"Ladle bowls"

All players sit in a circle. The presenter prepares in advance a box of forfeits, on which various kitchen utensils and attributes are written: forks, spoons, pots, etc.

Each player in turn must take out one forfeit and read its name. He must not be named to anyone. After all players receive the pieces of paper, they sit down or stand in a circle.

The presenter must ask the players, and the players must give the answer that they read on the piece of paper. For example, the question is “What are you sitting in?” the answer is “In a frying pan.” The questions can be different, the presenter’s task is to make the player laugh and then give him a task.

"Lottery"

This competition is good to hold in women's company March 8, but it is perfect for other events. Small pleasant prizes are prepared in advance and numbered.

Their numbers are written on pieces of paper and put in a bag. All participants in the event must pull out a piece of paper and take the prize. However, this can be turned into a game and the host must ask funny questions to the player. As a result, each guest will leave with a small nice prize.

"Greedy"

A bowl with small coins is placed in the center of the table. Each player has his own saucer. The presenter gives the players teaspoons or Chinese chopsticks.

At the signal, everyone begins to scoop coins out of the bowl and drag them to their plate. The presenter should warn in advance how much time the players will have for this task and give a sound signal after the time has elapsed. Afterwards, the presenter counts the coins on the saucer for each player and chooses the winner.

"Intuition"

This game is played in a drinking company, where people are not afraid to get drunk. One volunteer goes out the door and doesn’t peek. The group places 3-4 glasses on the table and fills them so that one contains vodka and all the others contain water.

Volunteers are welcome. He should intuitively choose a glass of vodka and drink it with water. Whether he manages to find the right pile depends on his intuition.

"Forks"

A plate is placed on the table and a random object is placed in it. The volunteer is blindfolded and given two forks. He is brought to the table and given time so that he can feel the object with forks and identify it.

You can ask questions, but they should only be answered with “Yes” or “No”. Questions can help the player determine whether an item is edible, whether it can be used to wash their hands or brush their teeth, etc.

The presenter should prepare in advance two forks, a blindfold and objects: an orange, candy, toothbrush, a dish sponge, a coin, a hair tie, a jewelry box.

This is a famous game that came from America. You don't need tape or sheets of paper, or a marker.

You can use sticky stickers, but check in advance whether they will stick well to the skin. Each participant writes any person or animal on a piece of paper.

These can be celebrities, movie or book characters, or ordinary people. All the pieces of paper are put into a bag and the presenter mixes them. Then all participants sit in a circle and the leader, passing by each one, sticks a piece of paper with an inscription on his forehead.

Each participant has a piece of paper with an inscription attached to their forehead using tape. The players' task is to find out who they are by asking leading questions in turn: “Am I a celebrity?”, “Am I a man?” Questions should be structured so that they can be answered in monosyllables. The one who guesses the character first wins.

Another fun example table competition- in the next video.

The presenter says 2-3 any words that are not related in meaning, for example, “paint,” “river,” “hare.” Participants in the game are asked to make sentences that include these words. The more offers there are, the better. For example, the following sentences can be made from these words: the hare discovered paints by the river; grandfather, cowardly as a hare, hid the paints behind the stove; on the river bank a hare was licking paints. The presenter rewards the participant who has made the most original and understandable proposal.

"Guess the phrase"

This entertaining game is as follows: one of the guests is asked to leave the room, and the rest must, in his absence, think of a phrase from a popular song. The guest returns. In order to guess the intended phrase, he asks questions to those present, who in turn must answer in such a way that one of the words of the intended phrase is present in the answer.

"Associations"

This game can be played with guests sitting at the table. The leader speaks any word into his neighbor's ear. He, without thinking, must immediately tell the next word that was his association with what he heard. He also tells his neighbor his association to the word he hears. So, along the chain, the turn reaches the last person at the table, who must say his word out loud. It is compared to the word spoken by the presenter. This comparison can be very interesting.

Lottery - Allegro

For this game, you need to prepare lottery tickets and, of course, prizes in advance (and more: so many that there are enough for each participant). Each lottery ticket is assigned its own lot, after which they can be distributed to guests (you can place them next to each guest’s cutlery even before the wedding feast begins). And then, as soon as the guests reach the desired state (that is, they become cheerful enough without losing the ability to distinguish the numbers on their lottery ticket), start the lottery. The presenter names the lottery ticket (its owner will be able to raise his hand or stand up to reveal his presence) and hands over the prize. To make it more interesting, for each prize you can compose a short poem telling what kind of prize awaits the participant.
For example:
1. You may not need to put on makeup - But here's some lipstick for you!
2. Do you want to refuel? Get chocolate!
3. If you write, Here's a new notebook for you!
4. Will you give me an autograph? I'll give you a pencil!
5. Know about everything in the world: Read the newspaper!
6. Everyone with a sweet tooth loves this - Chocolate candy!
7. On a summer day you always need Eau de Toilette!
8. Do you want to look cool? Then you'll get a "fenka"!
9. If you like toys, here's a cracker with a trick!
And one of the guests gets a prize in the form of a huge size of family panties, in which he must go out and dance

Sign language...

Quiz.
Host: How many languages ​​do you know? You don’t even realize that you know another language besides this. And this is sign language. You just used this language (shrugged your shoulders, expressed surprise, shook your head). Colombia has even compiled a special dictionary that explains 2,000 gestures. Many gestures came to us from ancient times and have their own history. Thumb, raised up or lowered down, as a sign of approval or disapproval was known to the ancient Romans: after the end of the fight, the emperor let them know whether he was leaving the gladiators to live or not. There are gestures that have become international and understandable to everyone, but some gestures of one people may be incomprehensible to other people. On our tree of curiosity there are picture gestures. I ask a question and name 3 country options.

1. When we greet each other, we shake hands. This gesture is now clear to everyone. Although in this country, in the old days, when greeting people, they shook hands with themselves. Nowadays, the speaker greets the audience with this gesture.
Countries: Korea, China (+), Ethiopia.

2. If you get to this country and a passerby sticks out his tongue at you, don’t be upset. This will mean - “I am not plotting anything against you. Be calm!” But for other nations this gesture is offensive.
Countries: Egypt, Syria, Tibet (+).

3. If a resident of this country index finger the left hand will pull back the lower eyelid, this will mean “Caution!”
Countries: Italy or Spain (+), Mexico, Australia.

4. Representatives of some peoples of this country pass a pumpkin as a sign of greeting. Keep her in right hand, and the left one supports the right elbow. This is a sign of deep respect.
Countries: Türkiye, Africa (+), Greece.

5. In this country, drawing a snake's tongue with your finger means that "You are a liar!"
Countries: Argentina, India (+), Bulgaria.

6. To express admiration, we clap our hands. And in this country, when they admire something, they will grab your earlobe.
Countries: Brazil (+), Germany, England.

7. And here, greeting each other, they rub noses.
These are: Eskimos, Latin Americans, Laplanans (+).

8. In order to express a sign of admiration, the inhabitants of this country will fold three fingers, press them to their lips and reproduce the sound of a kiss.
Countries: Spain or Mexico (+), Angola, Egypt.

9. In this country, the greeting gesture resembles a salute - the palm is placed on the forehead.
Countries: Denmark, Egypt (+), Vietnam.

10. Well, it's time to say goodbye. Russians wave goodbye from top to bottom. But a Latino would take this as a gesture of invitation. But the inhabitants of these islands, when saying goodbye, raise the palm of a friend to their lips and gently blow on it.
Countries: Hawaiian Islands, Andaman Islands (+), Canary Islands

Actors (Real Actors Competition)

As you know, a real actor must be able to get used to any role, even if he has to play a dinosaur or an alien (this often happens in movies). This is a good opportunity to check how well your guests are getting used to their roles. The presenter invites guests to depict:
- boiling kettle,
- hot iron,
- telephone,
- coffee grinder,
- alarm,
- Cuckoo-clock,
- punctured balloon,
- wormy apple,
- a rug on the floor,
- cactus,
- hanger,
- withered flowers.

The guest who gets into the role faster and better is declared the best actor and receives a prize. However, portraying inanimate objects is quite difficult. The toastmaster can offer another version of this game. For example, ask competition participants to depict:
- an anxious cat,
- angry pig,
- sad penguin,
- an offended rabbit,
- gloomy eagle.
You can offer and depict a sculpture:
- victim of sport,
- goalkeeper who caught the puck with his teeth,
- a weightlifter who did not manage to dodge the barbell in time,
- a parachutist who forgot what to pull,
- a gymnast who did not exit the third pirouette on time,
- a skier who did not have time to escape from an avalanche.
- You don’t have to invent sculptures, but try to depict world-famous architectural and sculptural structures yourself different countries. For example, competition participants might be asked to depict:
- Egyptian pyramid,
- Statue of Liberty,
- The Leaning Tower of Pisa (perhaps, given the state of the guests who drank to your health, it will be easiest to depict this slowly falling structure),
- Chinese wall.

And if the guests are not only talented in sculpting, but can also speak captivating speeches for hours without a piece of paper, then the task can be complicated. For example, ask them to create a monument and give a speech on its opening. Monuments may be as follows:
- the leading collector of waste materials in Russia (Plyushkin);
- OSVOD activist (grandfather Mazai);
- the first representative of the Red Cross Society in Africa (Dr. Aibolit);
- the first organizer of sports competitions (Balda);
- a leader in the weaving industry (the Frog Princess).

Where I am?

The game requires four participants. They stand in a row with their backs and a pre-prepared poster with one of the following entries is hung on each of them’s backs:
- sobering-up station
- public bath
- restroom
- public transport the participants themselves do not know what is written on the posters that hang on their backs. Next, the presenter asks questions, addressing each participant in turn. The questions should be as follows.
- Do you often go there?
- When going there, who do you take with you?
- What are you doing there?
- What do you feel after being there?
- Do you want to come there at least once more?
As the game progresses, the guests usually; and they themselves are not averse to asking a couple of tricky questions. Due to the fact that the participant does not know what we're talking about, and, of course, he answers out of place, his answers will certainly turn out to be very funny. The winner is the one with the most interesting and funniest answers (you can decide who gets the prize by voting). At the end of the game, of course, you need to take down the posters and show them to the participants in the game so that they can finally read and, remembering their answers out of place, laugh with others. The inscriptions on the "signs", of course, can be changed. Let's say you can make signs:
- nudist beach,
- cinema,
- "Intimate" store,
- roller coaster,
- stadium,
- tourist center and so on: everything largely depends on the imagination of the one who comes up with these signs

kids

The bride and groom are given a head of cabbage. Whoever rips it down to the stump the fastest will be the first to be born - a boy or a girl.
Option: young people are invited to tear apart a head of cabbage and find out what gender their first-born will be.. At the end of the competition it is announced that “The newlyweds are already adults, and should know that children do not come from cabbage!”

Introducing guests - forfeits

Today everyone will sing more than ____.
____ will dance the most.
Everyone will shout “Bitterly!” loudest! ____.
Everyone will drink more ____.
Today ____ will give ____one hundred rubles.
____ will happily give ____ his TV.
And ____ will give ____ herself.
Now ____ will lend money to everyone. No recoil.
The most beautiful today is ____.
The most shy person today is ____.
The hungriest person at the wedding is ____.
After the wedding, ____ will leave on foot.
____ will leave by car.
And ____ and ____ will have difficulty leading ____ away.
In an hour, ____ will say that he is cool.
After an hour and a half, ____ will say that he sneezed on everyone.
In two hours ____ won't say anything.
____ will fall asleep at 10 p.m.
____ will fall asleep at 11 p.m.
At 23:30 ____ will already wake up.
Tomorrow, improve your health, ____ invites everyone.
____ will arrive tomorrow with a box of beer.
____ undertakes to bring dried fish.
And ____ and ____ will be cooking fish soup from 5 am.
Everyone drinks ____ to their health.
For the health of the young and everyone I have already drunk ____ seven times.

Cut the gift

Equipment: Rope, thread, candy, crackers and all sorts of small toys, scissors, scarf/handkerchief.

Preparation: We pull the rope at the height level of the participants. We hang the above mentioned candies, crackers and all sorts of small toys on a rope on strings.


Game: We blindfold the current “victim” and give him scissors in his hands. We spin the “victim” around its axis and place it facing the prizes. The “victim’s” task is to rip out a gift or treat for himself. The rest watch, cheer and give advice.

Usually, both adults and children really like this fun.

"Situations"

The teams take turns reading descriptions of various situations: women must imagine themselves in the place of men and vice versa. The wit and originality of the answers are assessed.

Situations for the women's team.
1. You want to spend a vacation at a luxury resort with friends, but your beloved insists on going to her mother’s place in the village. What will you do to get her to let you go?
2. You come home from work tired and want to sit and watch TV with a beer. Your wife, wearing makeup, evening dress, demands to be “taken” to a restaurant. How do you persuade her to cancel her appearance?
3. Your mother-in-law comes to visit you, and you just need to go fishing. What to do?

Situations for the men's team.
1. At a party you notice the man of your dreams. How will you try to get his attention?

2. They brought it to the store " last squeak fashion" - a suit whose cost is equal to 3 salaries of your husband. How do you persuade your husband to give you a gift?
3. At 2 o’clock in the morning, the husband returns from “work” drunk, with traces of lipstick, and a very intimate item of women’s clothing is sticking out of his pocket. Your actions?

"Efficient hostess"

You need to pour sugar, salt, millet, buckwheat, rice, pearl barley into several plates. Each team calls up one volunteer, who, blindfolded, must determine what is in the saucer. When performing a task, speed and accuracy are taken into account.

“I blow, I blow - everything is in vain”

Participants are given a funnel in their hands, they must blow out the candle through the funnel as quickly as possible from a distance of 50 cm. This can only be done by placing the funnel so that the flame is on the continuation of the side forming the corner of the funnel.

Five needles

Participants stand in a line, 5 needles are placed on the floor in front of them. The players' task is to pick up all the needles from the floor at the same time.
The winner is the participant who completed the task first.
The secret is that you can take all the needles at once just by wetting your palm.

MPS is my right neighbor

It’s better to play this game either sober or drunk (it’s even much more fun when you’re drunk), and it doesn’t matter whether you know each other or not. Moreover, it is necessary that at least one person does not know this game. He is appointed as the leader. The presenter leaves the room, and the rest of the game participants sit in a circle and “make a wish for one of those present” (I’ll explain why in quotes below). After this, the presenter asks the game participants questions about the mystery, trying to understand who they are talking about. Moreover, the questions should be such that the answer is YES or NO. But that's not the joke. The fact is that in fact, everyone is talking not about one person, but about the person sitting on the right (that, incidentally, is the name of the game “My Right Neighbor”, which, naturally, the presenter has no idea about). For example, to the question “is this a girl?”, knowing that there is a bearded man sitting on the right, I say “no”. The next question is: “Is this a guy?” - my neighbor on the left, looking sideways at me, says “no”. This is where the question “who???” appears. in the absolutely stunned eyes of the presenter and the wild laughing of the whole company. The game continues until the host suddenly realizes that MPS is not just a name, and that the meaning lies in its decoding, or until everyone dies with laughter.

Guess the melody

The presenter lists 5 words from the lyrics of the song, except for the words from the title. Guests must guess it. The first one to guess correctly gets a point. The one who collects a large number receives a prize and becomes the leader. You can play until everyone is leading or until you get tired. For example, the song Moscow Evenings. 5 words: rustles, morning, sweetheart, head, heart. If they find it difficult to guess, the presenter should add one more word from the song.

Keeper of Secrets

Equipment: A sheet of paper, a pen, some cereal.

The rules of the game are as follows: One of the players is appointed as the “secret keeper.” The “secret” consists in the fact that its “keeper,” secretly from everyone, writes on a piece of paper some line of a familiar poem or song, for example, “The wind blew from the sea, causing trouble.” He hides the piece of paper with the text in his pocket or gives it to the audience.

Game: There are six words in the text, therefore, the “keeper” must put six grains of grain in front of him. Each grain is a “secret”. Everyone else can ask the “keeper of secrets” as many questions as there are grains in front of them. The “keeper” gives only one answer to any question. Moreover, each of them must contain a word from the “secretly” written text. Answers can be recorded. Questions can be asked out of order, and after the answer the corresponding grain is removed. Words in the answers must be named in the same number, gender, case and order in which they are written in the text. It is desirable, of course, that the “keeper” tries to organically introduce the desired word into any context of answering the question - this is his ingenuity. Everyone else just has to reveal the “secret” by deciphering the text of a poem or song.

The questions and answers might go something like this.

How old are you?

I'm like the wind, I always blow even if I'm over thirty

Do you love us?

I won't get bored with you - of course?

How do you feel?

I miss the sea guys, but nothing else.

How much is a pound? .

Yesterday I blew on him, so he became easier.

Shall we go to the bathhouse tomorrow?

I've been gaining fat for so many days - I might as well go.

What will you have for lunch?

Unfortunately for me, I don’t know yet.

If there are difficulties, you can ask another question, saying which grain (word) it refers to - the first, sixth, etc.

Winner: Team if the text is correct.

Present

Preparation: Participants are divided into two teams

Game: Teams sit opposite each other. One team guesses what they would send to the team opposite, and the second guesses what they would do with their gift. The presenter walks around and quietly asks the participants who will give what and who will do what with the gift. After the survey, the presenter loudly pronounces the resulting options. Then the teams change roles and the game is repeated again.

Winner: The couple who came up with the most original option.

For example: They gave a cow and hung it on the Christmas tree.

Cap on cap

Glue one large cap and several small ones - preferably multi-colored ones. Small caps are hung on a strong thread. The players take turns putting on a large cap and blindfolding them. You need to turn around your axis three times, sit down and, straightening up, hit the small cap with the large cap.

Prize in riddles

The prize is taken and wrapped in paper. The contents of any riddle are glued to the wrapper. Turns around again. And again the riddle sticks. And so ten times.

The players sit in a circle. The presenter gives one a prize wrapped in ten wrappers. The player removes one wrapper, sees the riddle, and reads to himself. If he guessed it, he says the answer; if not, he reads the riddle out loud; whoever guessed it gets the right to further unwrap the prize, and everything continues according to the same pattern.

The one who reaches the prize receives it. :)

American psychologist

The presenter distributes paper and pencils to the players (5-8 people) and begins to ask questions, having previously explained that the answer should be as detailed as possible.
A list of questions
1. What do you associate with the concept of “forest”?
2. What do you associate with the concept of “sea”?
3. What do you associate with the concept of “cats”?
4. What do you associate with the concept of “horse”?
After this, the answers are collected and begin to be read out, indicating the author. The presenter applies the following mappings. According to American psychologists, the forest is associated with life, the sea with love, cats with women, horses with men. Guests' opinions about life, love, men and women are the most amusing!

Signs with a catch

Players will have to answer the host's questions without seeing what is written on the signs located behind them. The inscriptions may be as follows: for men: “Maternity hospital”, “Bathhouse”, “Sobering up center”; for women: “Black eye”, “Torn stocking”, etc.
Questions for men:
“Do you often visit this establishment?”
“What do you take with you when you go there?”
“What are you doing there?”
“Who are you meeting there?”
“Why does it attract you?”

For women:
“Do you often find yourself in such a situation, in this form?”
“What do you especially like about your appearance?”
“What do you think happened to put you in this situation?” etc.
The discrepancy between the answers and the inscriptions on the signs causes a lot of fun among others.

Ten coins

Two couples are called, a gentleman and a lady in a pair. The gentlemen have a tin can attached to their belt. Ladies are given 10 coins
Ladies move 2 meters away from gentlemen. At the presenter’s signal, the lady must throw all the coins into the gentleman’s jar. The gentleman helps her by rotating his waist (if he has one). The couple with the most coins in the bank wins.